Fell Seal: Arbiter's Mark - Part 6 Azure Fields, Banyan Span, First Visit to Thespeiros
Continuing forward with our journey to the next temple, we have a pair of rough areas. First, we are hit with the restrictions of the art style/graphics by having a field that obscures both enemies and loot. To make things a little worse, this area punishes you for not having a high capacity for magic damage in the form of the jellyfish monsters.
Afterward, we have a potentially range hell map where we have one of the strongest jobs in the game hitting us without us being able to retaliate in any way shape or form. As a result of this, we lose up to 2 actions per round, making it very easy to get overwhelmed if you're unlucky with the status effects. This map actually showed me the biggest weakness of the game that I will be going into more detail in the next video.
Finally, we get some scenes upon reaching the next village, which will set us on a collision course with the Temple. Of course, we will be seeing more Immortals...
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