FF9 Perfect Game with Offensive Training B - 63 (Garnet's auto-training completion)
Welcome,
This is the 63rd episode of a let's play of a "non-Excalibur II perfect game with offensive approach of training" type of challenge, intended for the NTSC US PS1 version of the game.
Link of the complete playlist:
https://www.youtube.com/playlist?list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66
Link of the first episode in the playlist:
https://www.youtube.com/watch?v=3GxUT7eGCQY&list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66&index=2
The mandatory action done in this episode is training the characters while they are equipped properly (details on the training setups in the annex file).
Extra info/corrections/comments on this episode:
* Garnet's target main stats to reach at level 99 are: Speed = 34; Strength = 58; Magic = 87; Spirit = 47; Magic Stones = 68.
* The status ailment "Venom" blocks the characters movement while allowing them to receive EXP at the end of a battle (unlike "Petrify"). By inflicting this status ailment on the characters that I wanted to gain EXP, I would not hinder the effectiveness in the automatic battles sessions (since I can ensure that Zidane is the only one to physically attack).
* The battle from 10:50 to 12:35 lasted a little bit because it was a test battle in which I wanted to make sure the Trance gauge didn't scale as damage was done to Garnet and Freya (inflicting Venom would have been useless otherwise). I wanted also to ensure that Regen's healing frequency was higher than Venom's damage frequency, to ensure the characters' invincibility.
* As a reminder, the turbo controller method of auto-battle, that I usually name the "Gil Turtle method" and that was used and detailed previously in the episode 51, consists of running in circles in Uaho Island to encounter and kill automatically Adamantoise monsters to gain more than 6600 Gils per battle. The recommended turbo controller setting to do is the following: place firtly Zidane in the far northwest part of Uaho Island, behind the Chocobo Paradise's mountain, then change the controls config so that CIRCLE is used to confirm instead of CROSS, and so that TRIANGLE is used to rotate the camera counterclockwise in the world map instead of L1, then set the autofire function on the CIRCLE button (so that the turbo controller does an autofire effect when the CIRCLE button is maintained pressed), then arrange finally (by placing weights for example) to maintain three buttons pressed, which are the left directional button (so Zidane runs constantly), the TRANGLE button (so the camera is moving with Zidane to make his run more fluid), and the CIRCLE button (to end the battles with physical attacks and to pass the battle rewards screens). Note that you can make Zidane's run more fluid if placed in the other side of the island but this is risky, in that Zidane's sprite can accidentally derail from the trajectory and board the Invincible in case somehting go wrong regarding maintaining the Triangle button pushed.
* Timeskips occur at 20:40 and 31:42.
* The trainings of Zidane, Vivi, Freya, Quina and Eiko will be done against Yans in the next episodes; the trainings of Steiner and Amarant will not be started anytime soon as I still have doubts on the approach of their trainings.
The following is the link of an annex file containing the details on max stats/items/Tetra Master requirements (notably the trainings):
https://www.mediafire.com/file/v75arfocbfl2cxs
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