FF9 Perfect Game with Offensive Training B - 60 (Weapon Master Hunt's main cards 2/2)

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Published on ● Video Link: https://www.youtube.com/watch?v=EUOxB7aUrMQ



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Duration: 1:30:05
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Welcome,

This is the 60th episode of a let's play of a "non-Excalibur II perfect game with offensive approach of training" type of challenge, intended for the NTSC US PS1 version of the game.

Link of the complete playlist:
https://www.youtube.com/playlist?list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66

Link of the first episode in the playlist:
https://www.youtube.com/watch?v=3GxUT7eGCQY&list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66&index=2

The second part of the previous episode and this episode are dedicated to collecting the hardest cards to get from the opponent named Weapon Master Hunt; the goal was to collect an Excalibur II card with 6 arrows (done around 1:23:15 in this episode), while saving from time to time when the used cards were upgraded, or when Ultima Weapon and Masamune card(s) with 6 arrows were obtained.

Extra info/corrections/comments on this episode:
* There's a 4 out of 256 chance that Hunt will play an Excalibur II card, and there's a 5 out of 100 chance that a card will have one of the 28 combinations of 6 arrows in FF9. The average number of games required to encounter an Excalibur II card with an unallocated 6 arrows combination is therefore (a little over) 265.48 (considering that 5 cards are played by the opponents during a game most of the time, and that one of the 28 combinations of 6 arrows is already allocated to the Namingway card).
* Note that this episode is one of the few ones that required several resets so as not to lengthen the duration further. I specifically reloaded the file appearing at 1:21:53 several times, and actually played like 200 more games before I had a chance to get an Excalibur II card with 6 arrows.
* As a reminer of what appears in the annex file about how I plan to complete the Tetra Master quest, the task of reaching 9999 losses and draws should be done before collecting the 100 cards, because maximizing the two latter statistics requires using dozens of discardable cards in the inventory. However, I decided to got rid of collecting few cards at first, like the 8 cards that must have 7 arrows and few other cards that must have 6 arrows or 5 arrows according to the cards ranking criterion of the challenge (cards of which Bahamut with 7 arrows and Excalibur II with 6 arrows are the hardest to obtain via Tetra Master).
* Note that the cards that must have 7 arrows according to the cards ranking criterion of the challenge are the following (I noticed that I forgot to mention them in first version of the annex file, that has been updated in the meantime): Nova Dragon, Alexander, Invincible, Ark, Alexandria, Lindblum, Bahamut and Genji.
* The last section starting from 1:24:49 is a prep to do the "arrows manipulation" to obtain a Fat Chocobo Card with 5 arrows (done in the next episode).
* If we consider my cards ranking criterion of arrows amount allocation as arbitrary and not mandatory, the only mandatory restricitons to observe at the moment regarding cards/Tetra Master is to not discard the Namingway card and to not make the Four-armed Man unavailable.

The following is the link of an annex file containing the details on max stats/items/Tetra Master requirements (notably the trainings):
https://www.mediafire.com/file/v75arfocbfl2cxs




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Tags:
Final Fantasy IX
Final Fantasy 9
FF9
perfect game
perfect save
perfect file
100%
Excalibur II
Tetra Master
max stats
training
offensive
optimization
1700
let's play
walkthrough
playthrough
cards
Weapon
Master
Hunt
Ultima Weapon
Masamune
card



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