FF9 Perfect Game with Offensive Training B - 54 (Memoria 1/3)
Welcome,
This is the 54th episode of a let's play of a "non-Excalibur II perfect game with offensive approach of training" type of challenge, intended for the NTSC US PS1 version of the game.
Link of the complete playlist:
https://www.youtube.com/playlist?list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66
Link of the first episode in the playlist:
https://www.youtube.com/watch?v=3GxUT7eGCQY&list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66&index=2
There may be actions that are done for practical purpose or for no particular purpose in the playthrough; the mandatory actions done in this episode are the following and they can be used as a guide (note that during this playthrough, certain actions can only be done during a short period of time and others can be postponed; note also that there is the possibility I may have missed events like dialogue replacement, sprite change, additional scenes and so on, since those are not generally considered as goals and are not documented at all):
* Make sure the characters are equipped properly when gaining levels (details in the annex file; timecode: the first battle starts at 18:55 and the last one ends at 1:00:18).
* Trigger a second scene (2/9) outside Tantalus hideout (timecode: 23:03).
* Obtain a copy of The Tower (timecode: 32:20).
* Steal a Genji Armor (timecode: 36:29).
* Steal a Masamune (timecode: 44:07).
* Trigger a third scene (3/9) outside Tantalus hideout (timecode: 56:03).
* Obtain an Angel Flute (timecode: 1:02:08).
Extra info/corrections/comments on this episode:
* I played Tetra Master against Master Phantom during the first 18 minutes of this episode in order to acquire strong cards with decent amount of arrows, which can be useful to me to collect other cards later.
* To unlock a treasure chest in Tantalous hideout that can be missed, I will return (in this episode and the next one) several times to Lindblum to trigger small scenes outside Tantalus hideout each time I reach a specific checkpoint in Memoria (more details can be found online on this "Nero family" sidequest). At least 9 scenes needs to be unlockled for the chest to appear and there are 18 checkpoints in Disc 4, but since the value in the internal address related to the sidequest has no cap, triggering extra events after the ninth one will make the value to reset IIRC, and will consequently start the sidequest over again with the exact same scenes. Thus to complete "properly" the quest by unlocking the chest AND resetting the internal address (meaning not setting a transitional and arbitrary value instead of the initial one), the only valid numbers of scenes triggered by the end of Deathguise's battle are 9 or 18 (I will only trigger 9 scenes in this playthrough for practipal purpose).
* A slight sound problem (lag), due surely to a lack of space in the mobile during the capture, can be noticed from 26:45 to 27:40.
The following is the link of an annex file containing the details on max stats/items/Tetra Master requirements (notably the trainings):
https://www.mediafire.com/file/v75arfocbfl2cxs
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