FF9 Perfect Game with Offensive Training B - 61 (Gaia's beaches, mognet and pre-training 1/2)

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Published on ● Video Link: https://www.youtube.com/watch?v=GcCKBRbQz30



Final Fantasy IX
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Let's Play
Duration: 1:12:47
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Welcome,

This is the 61st episode of a let's play of a "non-Excalibur II perfect game with offensive approach of training" type of challenge, intended for the NTSC US PS1 version of the game.

Link of the complete playlist:
https://www.youtube.com/playlist?list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66

Link of the first episode in the playlist:
https://www.youtube.com/watch?v=3GxUT7eGCQY&list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66&index=2

There may be actions that are done for practical purpose or for no particular purpose in the playthrough; the mandatory actions done in this episode are the following and they can be used as a guide (note that during this playthrough, certain actions can only be done during a short period of time and others can be postponed; note also that there is the possibility I may have missed events like dialogue replacement, sprite change, additional scenes and so on, since those are not generally considered as goals and are not documented at all):
* Obtain a Fat Chocobo Card (timecode: 04:05).
* Mark all beaches at least once with the Circle button (talk to Fat Chocobo with the Square button to initate the subquest; timecode: the first beach was marked at 06:40 and the last one at 25:53).
* Deliver the letter from Kupo to Atla (timecode: 12:57).
* Accept to take the letter from Atla to Mogryo (timecode: 13:08).
* Read the description of the key item "Kupo Nut" (timecode: 13:13).
* Deliver the letter from Atla to Mogryo (timecode: 17:34).
* Accept to take the letter from Mogryo to Kumool (timecode: 17:43).
* Read the description of the key item "Kupo Nut" (timecode: 17:48).
* Deliver the letter from Mogryo to Kumool (timecode: 23:58).
* Accept to take the letter from Kumool to Mois (timecode: 24:06).
* Read the description of the key item "Kupo Nut" (timecode: 24:09).
* Deliver the letter from Kumool to Mois (timecode: 28:49).
* Accept to take the letter from Mois to Noggy (timecode: 29:03).
* Read the description of the key item "Kupo Nut" (timecode: 29:09).
* Deliver the letter from Mois to Noggy (timecode: 31:42).
* Accept to take the letter from Noggy to Kupo (timecode: 31:53).
* Read the description of the key item "Kupo Nut" (timecode: 32:12).
* Deliver the letter from Noggy to Kupo (to be able to keep a Kupo Nut in the final save, obtain first the Aloha T-shirt from Moguta if not done before; timecode: 35:23).
* Read the description of the key item "Kupo Nut" (timecode: 36:13).
* Obtain the Superslick (timecode: 36:18).
* Read the description of the key item "Superslick" (timecode: 36:38).
* Obtain a Protect Ring (if 99 Protect Rings are possessed the moment the reward is obtained, you will miss the "treasure point", and the same applies for few other teasures obtanied as rewards before; timecode: 40:08).
* Make sure the characters are equipped properly when gaining levels (details in the annex file; timecode: the first battle starts at 50:45 and the last one ends at 1:08:00).

Extra info/corrections/comments on this episode:
* By delaying some deliveries from early discs until Disc 4, it is possible to make the final number of mognet deliveries equal to 25 or 26 despite delivering the 27 letters. This is not advised though.
* I haven't made up my mind whether to keep a Kupo Nut or not for the final save; I would normally trade it a new and last time per the "Primary Condition" rules (check episode 1 or the annex file for info on the challenge's requirements), but I decided to keep it at the moment since having the chance to get a consummable at anytime meet the "Secondary Condition" rules.
* Because I noticed that the ponds at Donna Plains and Lanar Island were not full while dozens of hours have passed since the last visits in Disc 3 (as if the frog growth was stuck), I visited again these ponds on purpose (from 42:00 to 44:00) in order to trigger a change (later proved effective).
* The "pre-training" (the part starting around 49:00 in this episode, and almost the whole next episode) is the action consisting of advancing the characters' trainings to their last phases/setups, so that I will not have to change the equipment again during the last/main phase of training the characters one by one. For example, Vivi's equipment setups for training are 55 levels with Holy Miter, Magic Armlet, Black Robe and Ribbon (setup 1), 34 levels with Robe of Lords and the same other items (setup 2), and 9 levels with Dark Gear and the same other items (setup 3), and since he already gained 36 levels with the "setup 1" in Disc 3, Vivi's "pre-training" will consist of gaining the remaining 19 levels of "setup 1" and the 9 levels of "setup 3", which allows to do the main and last phase of his training with "setup 2" until level 99, without changing the equipment (the same applies for Freya, Quina and Eiko).

The following is the link of an annex file containing the details on max stats/items/Tetra Master requirements (notably the trainings):
https://www.mediafire.com/file/v75arfocbfl2cxs




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Tags:
Final Fantasy IX
Final Fantasy 9
FF9
perfect game
perfect save
perfect file
100%
Excalibur II
Tetra Master
max stats
training
offensive
optimization
1700
let's play
walkthrough
playthrough
gaia
beaches
Fat Chocobo
chocobo
mognet
letter
quest
completion
Yan
Memoria



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