FF9 Perfect Game with Offensive Training B - 55 (Memoria 2/3)
Welcome,
This is the 55th episode of a let's play of a "non-Excalibur II perfect game with offensive approach of training" type of challenge, intended for the NTSC US PS1 version of the game.
Link of the complete playlist:
https://www.youtube.com/playlist?list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66
Link of the first episode in the playlist:
https://www.youtube.com/watch?v=3GxUT7eGCQY&list=PLaIe3G8M8kUh9tYa0aIU7F18IAwcbZW66&index=2
There may be actions that are done for practical purpose or for no particular purpose in the playthrough; the mandatory actions done in this episode are the following and they can be used as a guide (note that during this playthrough, certain actions can only be done during a short period of time and others can be postponed; note also that there is the possibility I may have missed events like dialogue replacement, sprite change, additional scenes and so on, since those are not generally considered as goals and are not documented at all):
* Trigger a fourth scene (4/9) outside Tantalus hideout (timecode: 03:52).
* Make sure the characters are equipped properly when gaining levels (details in the annex file; timecode: the first battle starts at 09:35 and the last one ends at 41:00).
* Trigger a fifth scene (5/9) outside Tantalus hideout (timecode: 15:29).
* Trigger a sixth scene (6/9) outside Tantalus hideout (timecode: 26:37).
* Obtain a copy of Rune Claws (timecode: 39:06).
* Trigger a seventh scene (7/9) outside Tantalus hideout (timecode: 44:09).
* Steal a Blood Sword (timecode: 55:53).
* Steal a Grand Helm (timecode: 59:17).
* Trigger an eighth scene (8/9) outside Tantalus hideout (timecode: 1:08:03).
Extra info/corrections/comments on this episode:
To unlock a treasure chest in Tantalous hideout that can be missed, I'm going back and forth between Memoria and Lindblum to trigger small scenes outside Tantalus hideout each time I reach a specific checkpoint in Memoria (more details can be found online on this "Nero family" sidequest). At least 9 scenes needs to be unlockled for the chest to appear and there are 18 checkpoints in Disc 4, but since the value in the internal address related to the sidequest has no cap, triggering extra events after the ninth one will make the value to reset IIRC, and will consequently start the sidequest over again with the exact same scenes. Thus to complete "properly" the quest by unlocking the chest AND resetting the internal address (meaning not setting a transitional and arbitrary value instead of the initial one), the only valid numbers of scenes triggered by the end of Deathguise's battle are 9 or 18 (I will only trigger 9 scenes in this playthrough for practipal purpose).
The following is the link of an annex file containing the details on max stats/items/Tetra Master requirements (notably the trainings):
https://www.mediafire.com/file/v75arfocbfl2cxs
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