FFT - Reclass+ Challenge Part 16: Dycedarg's Elder Adramelk
Rules/introduction video:
http://www.youtube.com/watch?v=AnGN7stv5Tc
Recently had a spark of interest in FFT after purchasing the PSP version of the game, which I played quite a lot due to it being the best game I currently have in portable format. I remembered I'd started this challenge some time ago so I thought why not return to it?
Just like I do before every battle, I reclass every character before the battle.
Ramza - Oracle into Summoner. Ramza failed to learn Life Drain in the last battle, so he's going back to Summoner to maybe actually master something stronger than Ramuh.
Mustadio - Chemist into Summoner. I had enough JP for X-Potion so I learnt that (instead of waiting 2 more battles and maybe get enough for Hi-Ether). Right now he's very close to Golem, which is the sole reason I'm reclassing him into a magical class. Allows Ramza to contribute to the offence on the first turn.
Agrias - Geomancer to Knight. Meliadoul brought her Defender knightsword along, which easily trumps Black Robe powered Icebrand in power. It's probably the best offensive setup I can have since I banned Excalibur for obvious reasons.
Rafa - Oracle to Wizard. Also having failed to learn Life Drain she goes back to Wizard for the highest MA stack setup she can possibly have. IF she connects the boss, the damage will be huge.
Malak - Monk to Geomancer. Geomancer now unlocked, I go to this class to hopefully learn Attack Up sometime before I complete this short game. Also better equip choices than Monk.
Since I have Meliadoul at this point, there's the option to switch Malak or Rafa out in favour of her. However, once Dycedarg transforms into his Lucavi form, her swordskills become ineffective since the boss isn't wearing any equipment. I thought I'd rather try my luck with Rafa, and Malak also had some use in the strategy I had in mind.
At the start, it's important to separate Ramza from the other characters so that Dyce's AoE doesn't rape a good half of my team (Chameleon Robe won't help here like it did in the battle against Wiegraf). Ramza got silence protection (Golden Hairpin) in case of Lightning Stab but stop still remains a risk.
When the battle starts, Ramza, Rafa and Agrias can all target Dycedarg with their respective AoE attacks. Malak, however, is to go all the way around with the ultimate to aim to get into Adramelk's physical attack range.
Once Dycedarg dies and becomes Adra, I have Ramza use Golem. This ability affects the opposition in a very funny way, causing it to focus its efforts on breaking Golem's protection (equal to its caster's max HP) before all other actions. Adra can't quite reach anybody at first (he can't just jump down and start pummelling my guys), but when Malak is in his range (I tried to give Malak as much move as I could) Adra will be distracted for a second.
And distracting him is very handy indeed considering the kind of things he likes doing to the party. Bahamut with innate Short Charge and that massive AoE is especially terrible, taking out Ramza and Rafa in one casting. It's very hard to spread units around in time to save some people, though Mustadio can stand back and revive some of the fallen.
Agrias ends up dealing most of the damage yet again, but Malak also helps out with his chip damage up above, luring Adra to attack Golem and end his turn in a position where my AoE attackers can reach Adra from below.
Things get really messy with three of my units confused by Loss, but luckily Malak saves the day just before confused Agrias was about to put the whole party at great risk with Lightning Stab and other dangerous toys she has. Who could've thought.
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