FFTA - Level 2 Game Part IV: Antilaws (with Ezel)
I thought this would be the mission when my Sonic Boom abuse would prove to be useless, but I guess I was wrong. I can still OHKO some weak units (in this case, the Illusionist and the Ninja) with this awesome Hunt move. The others die in two Sonic Booms, and the Defender is able to survive two Sonic Booms.
The strategy is, once again, to Sonic Boom everyone before their turn comes, using Smile with our Moogle Gunners. Blindshot is used a couple of times, but not very effectively. What else can I add? Ezel helps a bit with his sleep-inducing (not boring :P) special tech, allowing me to kill the evasive Ninja from the front.
Let's see how the next mission goes!
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