FF6 - Low Level Game Part X: Atma Weapon

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Final Fantasy VI
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Duration: 7:39
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Quite possibly the best battle I've ever recorded.

Atma Weapon possesses many moves that are equal to either instant or slow death to a low level party. Getting to him and witnessing that is one of the reasons to play a low level game in FF3/6. You will lose uncountable times, but you will enjoy every last moment of the experience.

Before I won I had been fighting him non-stop for three hours. My hands were slightly shaking, my brain was lagging behind the situation in the battle and I was about as tired as people tend to get tired while playing their favourite game.

So, what should one fear from Atma Weapon?

His normal physical moves knock out anyone but Gau in a single hit, making HP recovery unnecessary. Full Power instantly KO's any party member it hits. Flare and Bio pose no risk, because we have made a point to wear Wall Rings. Quake only recovers our HP due to our awesome three sets of Gaia Gear. Fire2 is also reflected, and neither W Wind nor Quartr are able to KO anyone.

However, there are moves that ruin whatever success you've hade before you see them. Meteo destroys everyone. A full-party Blaze kills everyone but Gau, and leaving him alone on auto-pilot raging Aspik is delaying the inevitable loss. Finally, Mind Blast inflicts random 2 status effects on each party member. You either get lucky with it or it is fatal.


The battle started surprisingly fortunate. I made a couple mistakes in the beginning because I had been trying to beat him for a few hours without stopping, and did it rather sloppily. Gau was raging Aspik, Strago started by using Step Mine and Locke was eagerly anticipating the moment someone gets hit so that he can do what he does best - use items, that is, for the lack of any decent offensive skill.

After Strago has used Step Mine, both the old man and the treasure hunter (a thief, if you're interested in my honest view) sit there waiting either for an opportunity to revive/heal or pull off another Step Mine through co-operation.

I'll explain, everytime Atma uses Flare/Bio/Quake, everyone needn't worry about having to recover or revive immediately. This allows Strago to Step Mine once more, given that he has the MP, and Locke aid him with Tincture. This is not absolutely safe, however, and the best choice is to rely on Gau solely and let the two do the reviving.

Some time later, Atma Weapon will enter his second phase and use a move he normally wouldn't. In my case, that was Fire2, conveniently made harmless thanks to the awesomeness that is the mighty Wall Ring. This was a signal: "jump the hell up!"

Mind Blast was coming our way and everyone but Gau luckily avoided it. Gau got petrified and doomed, which was better than anything I would've expected.

By this time I concentrated and acted more heroically than in the first 4 minutes of the battle. I had both the necropedophile and the old far jump up again, as Flare Star was coming. Gau was petrified and didn't suffer at all.

I was short of breath already but the fun stuff was just about to begin. Gau gets cured of petrification and, still doomed, starts raging Bomb. This was the decision that saved the game, as Blazes about to start being spammed on our party, would heal Gau instead of nearly killing him.

Meanwhile, Atma begins those annoying moves that do not kill you unless you are at 1 HP. Believing in common sense, I only bothered to heal those at exactly 1 HP and no more, and the geezer got quickly owned by the furious Atma. Locke followed his fate after a Blaze.

The remaining minute of the battle Gau solos against Atma, and it can only be explained by our insane luck that he gets out, getting Blazed exactly when he is about to die.

This is epic, no kidding.







Tags:
ff6
ffvi
ff3
ffiii
low
level
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challenge
floating
continent
atma
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ultima
blaze
mind
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atmaweapon



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