FFXV - Skipping most of the Deadeye dungeon with ZCB
Same idea as before, but instead of AMG to deload the walls, we use the Zero Camera Bug.
Because there are multiple invisble walls around the maze perimeter, we need to do this 3 times in order to get to the appropriate area. FPS is brought down to 30 to make it more consistent, as you want longer times in the Loading Screen spent moving through deloaded invisble walls.
With this last trick, there is enough content new to try to reroute Glitched%, where AMG is now brought within the run instead of before it. Goal will be sub 1:30.
As usual, thanks to the JP community for the inspiration and assistance.
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