Fighting Game (FGC) Notation: What the HELL IS IT? Let's FIND OUT!
Let's Take Our Minds Off EVO2020 Getting Cancelled SHALL WE ? Fighting Game Community (FGC) notation is the terminology used for describing moves and combo sequences through a more text-friendly format. It generally comes in the form of "Numerical Notation" and "Directional Notation".
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*Note that this video will output in 4K60fps when fully processed. I don't upload videos in 360p anymore haha
*Be sure to "FAVOURITE" or "WATCH LATER" this video for reference!
0:00 Introduction to Numerical Notation
0:53 Dead or Alive & Virtua Fighter
3:40 SoulCalibur
7:18 Street Fighter (Introduction to Directional Notation)
10:07 Tekken (Similar notation for MK & Inj.)
13:11 Injustice & Mortal Kombat
14:02 Granblue Fantasy Versus
15:49 BlazBlue Cross Tag Battle & Samurai Shodown
For Numerical Notation (DOA, SC, VF, GBVS, BB, SS, GG, DBFZ, UNICLR)
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Directional Notation (Tek., MK, Inj., SF, SG, KI)
7. u/b 8. u 9. u/f
4. b 5. * 6. f
1. d/b 2. d 3. d/f
7. up/back 8. up 9. up/forward
4. back 5. neutral 6. forward
1. down/back 2. down 3. down/forward
Common Abbreviations:
Crouch = cr.
Jump = j.
Close = c.
Cancel = xx
Quarter-Circle-Forward = qcf
Quarter-Circle-Back = qcb
Fighting Games Featured:
Virtua Fighter 5: Final Showdown
Dead or Alive 5 Last Round
Dead or Alive 6
SoulCalibur VI
Street Fighter V
Tekken 7
Injustice 2
Granblue Fantasy Versus
Blazblue Cross Tag Battle
Samurai Shodown
*I apologize for any inaccuracies with the 'intricacies' of certain games' notation, this video is mainly for giving you an idea on how FGC notation works in general
#fgcnotation #fgc #evo2020cancelled
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