SoulCalibur VI: MITSURUGI Beginner Guide Tutorial
The "RYU" of SOULCALIBUR?! This is a small guide to help people out if they're interested in Mitsurugi and would like an idea on how to approach learning him. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything.
If you're having a little difficulty with the FGC notation terminology, check out here: https://www.youtube.com/watch?v=TlCcAiNLzps&t=110s
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*Note that the video will output in 4K60fps when fully processed. I don't produce videos in 360p any more haha
*Mitsurugi's a good beginner character for those learning SCVI
0:00 Introduction
2:59 Close Range Focus
5:02 A Look at Mist & Relic Stances
11:07 Mid-Long Range Focus
15:02 A Look at Silent Step
17:35 Guard Gauge Harassment & Guard Burst
22:23 Throw Game
23:24 Wall Game
24:17 Soul Charge Moves & Shura Blade
28:55 Outroduction
*Additional Notes
- b6 can Lethal Hit an opponent if it hits them during their backstep (basically b6 is good against opponents who try to create space by backstepping from Close Range to Mid Range)
- bA is a solid mid-hitting anti-step tool (though is unsafe on block)
- Under Soul Charge, 3BB & 1KBB become a dangerous mix-up
- 236(B) is great in close range when you have the opponent on the defensive
- 66BB's delayability make 66B or 66(B) a decent approach tool
- Shura Blade will most commonly be entered by using SC8B+K (you can use it right before Soul Charge wears off) or off of a CE whiff punish or combo ender
- Relic Stance (Tanegashima Terror) automatically counters projectiles (Yes, anything that Azwel, 2B, Cervantes, you name it, shoots at you, Relic will counter it!)
For Directional Notation
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
A = Horizontal Attack
B = Vertical Attack
K = Kick
G = Guard Button
6G = Guard Impact
A+G = First Throw
4A+G = Second Throw
6B+G = Resist Impact
B+G = Reversal Edge
A+B+K = Critical Edge
236A+B+K = Soul Attack
Legend:
W! = Wall Splat
W!! = Second Wall Splat
GB! = Guard Burst
CE = Critical Edge
( ) = Held Input
: = Just Frame Input
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