Granblue Fantasy Versus vs. Samurai Shodown: What's The DIFFERENCE?
Session #4 looks at the weapons-based 2D Fighters Samurai Shodown and Granblue Fantasy Versus. In this new series I take a look at two different Fighting Games whilst looking to answer the question: What's The Difference?
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*Note that this video will output in 4K60fps when fully processed. I don't upload videos in 360p anymore haha
*Additional Notes
- I lied, you can "Unga-Bunga" in GBVS, *coughsCharlottacoughs*
- Both GBVS & SamSho have universal overhead attacks that can be inputted by a single macro input
- Both games have "Just Guards" or "Just Defenses" performed by guarding right before an attack hits
- If I'm not mistaken, GBVS doesn't have a "Burst" function akin to a "combo breaker"
- Your moveset changes a bit while disarmed in SamSho gaining access to moves that may not be available while armed (but seriously though, don't fight unarmed and get your frickin' weapon ASAP haha!)
- Heavy slashes are generally "Heavy Slash-punishable" in SamSho though the "deflect while at disadvantage" rules still apply. Hell, you can even DP out of the recoil haha
- If you press down-then-up in GBVS, you can perform a higher jump than usual (usually denoted by a different visual effect/sound)
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
#SamuraiShodown #GranblueFantasyVersus #WhatsTheDifference
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At this time, SMRT F.O.N. has 939 views for Granblue Fantasy Versus spread across 1 video. His channel published less than an hour of Granblue Fantasy Versus content, making up less than 0.20% of the total overall content on SMRT F.O.N.'s YouTube channel.