Final Doom - The Plutonia Experiment (Doomsday Engine) playthrough Part 2
Slow and steady wins the race. There's so much potential damage in these maps, and areas that are designed to trap you if you go too fast. It's games like these that gave my my slow, sweep and clear approach that I take in most video games today - even games that try to steer you away from it. Well designed, and tricky maps, with some good themes. Hunted was particularly amusing, a maze filled with doors and arch-viles. Rather frightening, but knowing how the mechanics works helps.... sometimes. Arch-viles can be rather stagger resistant. But we got through another batch of maps today, good times. -- Watch live at https://www.twitch.tv/the_nametag
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