Final Fantasy XIV A Realm Reborn The Sunken Temple of Qarn (Hard)
Considered to be on the easier side and some theorize people will speedrun it eventually, this is the Sunken Temple of Qarn Hard Mode! This was my first attempt at it so the only things I knew were from what the tank said. This run was very smooth minus the final boss and do note that the first boss we could have killed faster, you CAN target multiple pieces of it at once and the damage will carry over FYI. I just didn't know that until I ran this place a second time with a more experienced tank. Despite this, we had NO wipes at all!
5:50-Damaged Adjudicator battle. Destroy the glowing parts of the body to win. Also avoid/get out of the quicksand whirlpools of doom, pretty simple.
17:26-Sabotender Emperatriz battle. This one's one big DPS check, kill the adds while also hurting the boss at times. The first time it tries to use 10,000 needles just damage the boss enough to stop it. Second time you'll need to kill Sabotender Guardia whom will tether to the boss ASAP, failure to do so and you'll wipe. We went with Limit Break just to be safe but it's definitely possible to save the LB for the boss too which I did in my second run of this place.
27:08-Vicegerent To The Warden battle: This one is interesting. He'll make rows of mummies emerge from Sarcophagi, touching the mummies OR being on top of where the Sarcophagi spawns will give you a stack of a mummy debuff, 4 stacks and you'll become a mummy. Don't let that happen, it won't kill you but it'll take you out of the fight for a bit. I managed to avoid getting mummified but I was close to it.
The boss will also target a player now and then, the trick is to run behind him while he is casting apparently. The reason this battle was kind of tricky for us was since our tank got mummified! So it meant the boss was directly on us for a bit.. Luckily our healer actually had Swift Cast so they had us covered.
So yeah, only a scary fight if the Healer or Tank gets mummified. If not then it's a lot easier.
I wish the Healer let me commend them before they just left so fast...Oh well...Regrets.
Story: Adventurers fear not danger, scholars care not for comfort, and miners like not unturned stones. Thus was born the unlikely partnership between the Order of Nald'thal and Amajina & Sons Mineral Concern, in the wake of a certain adventurer's conquest of the Sunken Temple's notorious traps. But the dead of Qarn left many snares─more than enough for a thousand years of greed─and now, a tomb raider's fevered dream of riches has stranded the joint expedition in a place where history has a tendency to come alive...
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