Final Fantasy XIV A Realm Reborn Thousand Maws of Toto-Rak

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Published on ● Video Link: https://www.youtube.com/watch?v=z-ttifDMnDc



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Duration: 22:45
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7:02-Coeurl O’Nine Tails. This guy is...Unremarkable. He whacks you and has this AoE poison around him so if you are ranged stay further back so you won't get hit with it. Melee and Tanks though will have to live with it or have a Conjurer/White Mage esuna it.

13:14-Coeurl O’Nine Tails AGAIN. Who gave this guy an encore? Same boring boss but when he's taken enough damage he'll call up some adds, Warden's Whips. Just smaller versions of him that also poison just like him. As long as the tank keeps hate there will be no issues since this is barely even a boss battle.

20:16-Graffias. Hey I'm glad it's not Coeurl O’Nine Tails again at least. This one can be a bit hectic but not so tough. Ranged should take out the fleshy pods around the area from a safe distance. The boss can spawn new fleshy pods right on top of your party members so move when you see him creating one and only destroy them when no one is around them. He'll summon two adds eventually. When at about 50% HP his tail will become a target and he'll use it to create big poison pools that are deadly to stand in. Kill the tail ASAP to prevent anymore from being made and weaken the boss itself. Finish the boss after that.


My least favorite dungeon in the game.... This is Thousand Maws of Toto-Rak. Why do I hate it?
1.A slow dungeon typically
2.The segment where you have to walk through the slime that slows you
3.The Photocells, having to gather those to progress. If you forget one then...you'll be there even longer.
4.Whenever I tank it DPS players go Leroy Jenkins and poison everyone with the pods or even rush into a web room first. I mean didn't the first dungeons show em that Tanks typically lead the way?

Just thank goodness this place will never get a hard mode, it's the one dungeon I'd be happy if they removed and replaced with something more interesting. AV is tedious but at least it has more personality, gimmicks and rewards.

Oh and although I thought Selene was helpful, she probably was mostly helping the Scholar since Warriors, Pugilists and Archers don't need spell speed lol. I'm not sure what caused this run to be faster than it usually is.

Personally though, I think not marking helped. Whenever I did mark people ignored the marks anyhow. Marking stops being a thing later on in the game anyhow since everyone typically knows which mobs/targets to take out.

People tend to blame tanks or healers but you know what? Tanking this place like five times last night it was the DPS players whom were trouble. AFking without warning during the last boss, locking another DPS out by rushing into the last boss room, etc. Moral of the story is anyone can drag things down if they're thoughtless like that, regardless of their role.







Tags:
Thousand Maws of Toto-Rak
Final Fantasy XIV (Video Game)
Final Fantasy (Video Game Series)
Massively Multiplayer Online Role-playing Game (Media Genre)
JRPG
Cutscene
Cinematic
Miqo'te
Cat Girl
Moe
Kawaii
Dusk Dragoon
Gilgamesh
Sexy
Boobs
Let's Play
Eorzea
PC
HD
MMO
Steam
Square Enix
Final Fantasy XIV: A Realm Reborn
Gridania
Arcanist
Sylph
Grafflas
Coeurl O'Nine Tails
Poison
Prison
Into the Beast's Maw
Tank
Warrior
Marauder
Patch 2.57



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