Final Fantasy XIV Heavensward Ishgardian Justice
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3:18-Instance begins
Ishgardian Justice is the first instance for Dark Knights! This one is pretty interesting actually and not too bad. My only regret was not setting up cross class skills. Bloodbath and Convalescence would come in handy here. Although the NPC does a nice job of healing you...Kinda odd since he's a Dark Knight but let's just roll with it.
The trick here is you can take the darkness to temporarily boost your power at the cost of some damage and receiving magic vulnerability up. Also there is a meter tracking darkness, I believe if it was to reach 100 you'd gameover via the darkness taking you over or so I assume from what Fray says.
Grit feels like a wise idea to have on for this instance. You don't want them killing Fray after all. It may reduce the damage you'll do but it'll help keep your alive.
Darkside is the reward you get for completing this instance. It's like an offensive stance BUT it drains your MP as you leave it running. Your skills use MP too and MP recovery abilities even from party members won't help you in Darkside. It's interesting it makes Off Tanking Dark Knight seem a little tougher than Paladin and Warrior. However it can be used while in Grit too which is something.
As far as Dark Knight goes..It takes some getting used to for sure. I'm practicing with it in FATEs and going to remap my keys for it. It probably won't surpass my enjoyment of playing Warrior but it's allright so far.
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