Fire Emblem: Three Houses Playthrough 57 (Azure Moon): Legend of the Lake

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Fire Emblem: Three Houses
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Here is another paralogue, there is said to be a secret weapon hidden at Lake Teutates which can be wielded by anyone, even if that unit does not have a Crest. As Leonie does not have a Crest, she should be able to wield this legendary weapon, and along with Linhardt, they set off to Lake Teutates to find that weapon.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

I had to redo this paralogue a few times, not because it was difficult, but because I had forgotten to give my units some adjutants for each of them, and later into the video, my Pro Controller was low on battery, so I switched to another controller.
This paralogue is available on all routes, and on Crimson Flower, there are some restrictions, neither Edelgard or Hubert can be deployed for this paralogue, and depending on what happens in Chapter 15 of Crimson Flower, this paralogue can disappear completely.
This is a fog of war map that takes place at Lake Teutates, and our boss is a giant monster known as the Immovable, which by the way is said to be Saint Indech.
There are enemy reinforcements, on turn 2, a Brigand or Warrior spawns at the northwestern corner, on turn 3, a Mercenary or Swordmaster spawns from the small pier north of the chest on the northeastern part of the map, and on turn 4, a Cavalier or Paladin will spawn on the southeast corner of the map, and the cycle will repeat. There are a lot of Phantom Soldiers on this map, and they can be dangerous as this is a fog of war map, specially as Linhardt is not that defensive on the physical side.
There are three chests on this map, the center one has a Short Axe, the northeastern one has an Extra Large Bullion, and the far northeastern chest has an Umbral Steel. A Warlock drops a Spirit Dust when defeated. If you have Linhardt at A Rank in Reason, he can learn Excalubur, which can defeat the Wyvern Riders easily, and make sure you bring Torches, as they can help light up the place, as well as find unexpected Phantom Soldiers.
The boss of this map is the Immovable, and he is tough, I think he should have been the final boss of this game because of how defensive that guy is. He has the Crest Stone of Indech, which deals magic damage, so having some units with a good Res stat can be good. The Immovable's class is Lord of the Lake, he is both a Monster and Dragon unit, and he has four health bars, and his HP, Defense, and Magic stats are his best stats, and his staggering blow is Rapids, which deals magic damage and has a very wide range.
There is special battle dialogue if Linhardt, Leonie, and Byleth fight against the Immovable, but if you have Seteth or Flayn fight him, it is revealed that the Immovable is Flayn's uncle, since Flayn could be Saint Cethleann, which is what the Immovable refers to her as.
On his second health bar, the Immovable has Renewal, allowing him to restore 20% of his HP at the beginning of enemy phase, on his third health bar, he has Miracle, which will enable him to survive a lethal attack at 1 HP depending on the Luck stat, and on his fourth health bar, he has Quick Riposte, which guarantees a follow-up attack if the Immovable's HP is above 50%.
For abilities, he has Monster Effect Null, so any weapons with bonus effects against Monster units will be prevented, Ancient Dragonskin halves damage by 50% and prevents Lethality and Assassinate from taking him out in one attack, Armored Blow gives him extra Defense, his Counterattack allows him to counter no matter the range, and he has both Pavise and Aegis to decrease damage from attacks. He has nine barriers, so save your Gambits for this guy, if you have any Gambits that have a very wide range, Dimitri's King of Lions Corps has Wave Attack, so try to break all of his barriers to make the fight a bit easier.
Once you have defeated the Immovable, you will earn a Sacred Weapon known as The Inexhaustible, which is tied to the Crest of Indech, and Leonie can use that bow, as it is a Sacred Weapon, and it can be used by any unit, it will restore HP every turn and is treated like a Brave Weapon where you can attack twice, and the effect increases if unit has that Crest, both Bernadetta and Hanneman have that Crest, but there are downsides, with Bernadetta, it will interfere with her Personal Ability, and Hanneman does not have a good Strength stat.
You also get two Battalions, first is Linhardt's Battalion, Hevring Prayer Troops, it gives a boost to Magic, Res, and Charm, and the Gambit is Blessing, which allows units to survive a fatal attack. The other is Sauin Militia, it is Leonie's Battalion which gives a boost to Hit, Avoid, and Charm, and the Gambit is Poisoned Arrows, which deals bonus damage to Flying units and inflicts the poison status to targets.







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