Flick Input [Design Specifics]

Subscribers:
652,000
Published on ● Video Link: https://www.youtube.com/watch?v=ChNceKFm2kI



Duration: 2:27
46,169 views
4,300


The Nintendo 64 gave me my first chance to develop games using an analog control stick. Not only could you move the stick in any direction and tilt it to varying degrees, you could detect the speed of said tilting!







Tags:
game development
game production
game
masahiro sakurai
kirby
sora
smashbros
nintendo
ssbu
work
Design Specifics