Floating point rendering differences in Assassin's Creed: Odyssey

Floating point rendering differences in Assassin's Creed: Odyssey

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Published on ● Video Link: https://www.youtube.com/watch?v=pWoWLTMNX20



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When far away from the origin (this is on the most south-eastern island), the terrain vertices slightly jitter, while other meshes do not. I'm speculating that while terrain rendering only uses single-precision floating point calculations, most other meshes might be using double-precision. This is a problem found in a lot of games (I myself first encountered it while working on Rust, with the Unity engine)







Tags:
ac odyssey
single precision
double precision
floating point
rendering



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Assassin's Creed Odyssey Statistics For Max Lebled's 2nd channel

There are 6,057 views in 6 videos for Assassin's Creed Odyssey. Less than an hour worth of Assassin's Creed Odyssey videos were uploaded to his channel, roughly 1.39% of the content that Max Lebled's 2nd channel has uploaded to YouTube.