FOC Alliance 7.63XB - Clone Wars part XIV
Continuing the GC. Lately I am working in increase the amount of space units launched at a battle by the AI and to give some advantages to the AI. Perhaps some of you do not understand it but if the AI has not advantages, the game can be too easy.
By the moment, the AI Golans will be more powerful. They will have a third ability which you can not use and it will be able destroy your units easier. It will make to you mind searching different strategic tactics for destroy them.
Perhaps you will be thinking because the AI does not use the shield station defending the starbase. The point is how the shield station sometimes can crash the game and by this reason, I prefer it optional. However, I am thinking limit it with the human player. But it depends from other things. It is not very powerful if the enemy attacks with more ships. However, if the AI attacks with more ships, who knows if the game will crash easier. These balance things are points which I must test carefuly. Avoid the zero bytes error is very important for me. Even if I must reduce the scale from the defenses and attacks. Perhaps I can not increase the amount of enemy units. There are many chances with this. We will see sooner or later.
Other trouble point from the game, it is how each faction is different but the game shares many things for the AI. By this reason, create AI settings for all the GC and factions is difficult. Solution? I am thinking the addition of special AI settings as Addon. Depending from what you want play, you can increase the fun with them. There will be a default value for all but very probably, it will be more a value for avoid the zero bytes problem playing Total War GC and all the other GC will need special values. We will see it the next days.
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