FOC Alliance 7.63XB - Clone Wars part XV - More Improves & Additions

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Published on ● Video Link: https://www.youtube.com/watch?v=T_dOpnbrbx0



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A long video showing several improves and additions. I will go by parts:

-First, I have restored a older feature removed without to know what I was removing......., the feature is the AT-TE and other similar walker climbing mountains. I am not big fan from tv series story but sometimes, I watch the episodes looking for new vehicles and similar things. If I do not remember badly, at one episode from Clone Wars tv series, an AT-TE climbed a mountain. The AT-AT can not make it in the mod but the MTAT, AT-TE and AT-HE by example can make it.
-Second. Some hover vehicles should climb mountains. The UT-AT was thought for it and I have added this feature. You can watch it in the first minutes with the Taanab ground battle.

-Third. Probably watching the Taanab ground battle somebody can think how the enemy defenses are too strong and mostly you must destroy them first with the bombardement. Yes, it is true. The Base Turret replacing the base shield with CIS and Republic is very powerful. However, it is builded only at planets with at least a  Starbase level 4. You will see it very few times in the galaxy. 

-Fourth. Mon Calamari. I was a bit tired from to play always the same space and ground map. I added one new space map and one new ground map for this planet playing the Clone Wars. In both are old modifications from older maps and they are perfect as you will see in the video. Even probably the space map is very special compared to others. 

-Fifth. Poor planets are usually set by the AI as the weaker planets and by this reason they are attacked by smaller forces. However I have increase a bit the default setting  for the Clone Wars, probably I will save this setting for this time era as an addon. I told about it in the previous video. Because very probably it is too bad playing Total War GC or Dark Saber where there are more factions and you will lose planets by weathering after several attacks. But here with one AI faction, things must be different. By this reason, the Construction Ships from Starbases can not build all the structures with all the Starbase Levels. You can see in the Garqi space battle how now you will lose if you do not add any additional unit. Of course in the battle, the AI used a Interdictor and it avoided to your reinforces enter the space map. Have fun.;)

-Sixth. Ground enemy forces attacking planets by default can be increased a bit perhaps but..............I do not see neccessary. You have not unlimited reinforces and you must defend the ground base with a limited ground force. It is not easy and you can see clearly how you can lose the planet. Even if you can conquer it again, it adds a very good advantage. Imagine what had happened if it had been from the begining playing this GC.;) 

-Seventh. There is lag, it is true but I have added some tweaks and it is reduced a lot. Now game can stop at galactic model just a few seconds.

Well. What do you think about the last changes?

For the record, probably there are some jump between the recorded videos mix in one.







Tags:
Star Wars
Star Wars Empire at War Forces of Corruption
Star Wars Imperio en Guerra Fuerzas de Corrupcion
Star Wars Video Games (Work Of Fiction)
Strategy Video Game



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