Gunbarl Arcade

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Gunbarl maintains the same light-gun shooting gallery format as its predecessor but expands it with new stage designs, faster pacing, and a more polished presentation. Two players use Namco’s standard light guns to shoot targets on screen across a variety of mini-game stages, each with specific objectives and time limits.

The stages are grouped by challenge type—accuracy tests, reaction tests, memory challenges, and hazard-avoidance games. Many tasks require players to shoot specific targets while avoiding penalties for hitting forbidden objects such as bombs or civilians. Other stages measure precision, such as shooting the center of targets or hitting a moving object multiple times within a time window.

Each credit allows players to select a difficulty path, typically divided into Training, Beginner, Advanced, and Expert levels, determining both the number and complexity of stages. The game ends with a summary of performance and accuracy ratings, encouraging replay to improve scores.

Gunbarl uses humor and cartoon-style art to make the gameplay lighthearted rather than violent. Characters from the original game, including Dr. Don and Dr. Dan, return as hosts who guide players through challenges. The arcade cabinet includes a calibration mode to ensure gun accuracy, which was critical for high-level play.

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