Half Life 2: Entropy Zero 2 Chapter Four: Chamber Catacomb Playthrough 2K 60FPS (Hard)
Game Information: The pessimistic, wisecracking, door-kicking zealot known as 'Bad Cop' is back.
Command a small army of Combine synths and soldiers on a Northern campaign to capture Dr. Judith Mossman.
Tread in the wake of Gordon Freeman at Nova Prospekt. Explore the mysterious 'Arbeit Communications' facility. Discover what lies beneath. Drive an APC through the arctic wastes. Confront the rebels on their doorstep and uncover a long-forgotten secret.
Entropy: Zero 2 is a modification for Half-Life 2.
Features:
Overhauled combat - new effects, enemies, and weapons!
A brand new campaign spanning seven chapters of content.
Overhauled enemy AI, enemy willpower, and enemy variants create exhilarating combat scenarios.
A narrative-driven experience with a fully-voiced and choreographed cast.
Command squads of Combine soldiers. Have them do your bidding!
Experiment with Xen grenades - weapons that consume enemies and objects and spawn Xen lifeforms in return.
Warning: Entropy Zero 2 contains flashing lights that could affect you if you are photosensitive. Please be careful when playing if you suffer from epilepsy or photosensitivity.
Mods used in this Playthrough:
Carryable Wilson | v1.0
Custom Weapon Icons | v1.0
Black Mesa HEV Zombie | v1.0
Black Mesa Healthkit and Battery | v1.1
Black Mesa Healing Pool Sound | v1.0
Portal 1 Door Replacement | v1.0
Subtitles for Overwatch Soldiers | v1.11
Bloody Citizen Fix | v1.1
Consistent Turret Eyes | v1.1
Wilson Fix | v1.0
Fixed Xenbie Headcrab | v1.0
Apprehension Strider Fight Crash Fix | v1.1
Opaque Xentarium Signs | v1.4
EZ2 Weapon Fixes | v1.0
Vanilla Half Life 2 Crosshair | v1.3
Restore Flashlight HUD | v1.2
Voltigore | v1.1
Uprising Metrozombie | v1.0
Classic Houndeye | v1.2
Houndeyes and Voltigores in Xen Grenades | v1.0
Chapter Information: Crashing down into the underground ruins of Arbeit Communications, Bad Cop encounters decaying Test Chambers like the ones used at the Aperture Science Enrichment Center.
Confused and wondering what the facility really is, Bad Cop navigates a series of ruined offices and testing areas before he enters an old storage facility and meets a prototype Aperture Science Sentry Turret known as Wilson.
After Wilson explains the current situation to Bad Cop, Bad Cop is forced to utilize Wilson as a guide to unlock various doors around the ruined testing complex, which are filled with broken Aperture Science Sentry Turrets and Headcrabs, classic Zombies and Fast Zombies that are covered in a mysterious blue radioactive substance made of Phytoplankton.
Bad Cop and Wilson also encounter a very rare evolved Headcrab Zombie known as a Gonome which patrols the ruined complex from intruders that dare to venture into the testing facility.
Having lost his weapons, Bad Cop is forced to solve various Test Chambers and avoid the Gonome by hiding in air ducts infested with Headcrabs.
Eventually, Bad Cop and Wilson discover Clone Cop's secret hideout, discover a hidden armory filled with weapons, and discover more about Clone Cop's past.
Exiting the hideout, Bad Cop confronts the Gonome and is able to defeat the large mutant Zombie after a long and harrowing battle.
After getting a new experimental weapon, Bad Cop decides to take Wilson along with him as a useful ally before the duo escapes from the underground complex.
Buy the Game on Steam: https://store.steampowered.com/app/1583720/Entropy__Zero_2/
Copyright: TM & © Breadman & Breadmen & Valve (2022)
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