Half Life 2: Entropy Zero 2 Chapter Six: Exhumation Zone Playthrough 2K 60FPS (Hard)
Game Information: The pessimistic, wisecracking, door-kicking zealot known as 'Bad Cop' is back.
Command a small army of Combine synths and soldiers on a Northern campaign to capture Dr. Judith Mossman.
Tread in the wake of Gordon Freeman at Nova Prospekt. Explore the mysterious 'Arbeit Communications' facility. Discover what lies beneath. Drive an APC through the arctic wastes. Confront the rebels on their doorstep and uncover a long-forgotten secret.
Entropy: Zero 2 is a modification for Half-Life 2.
Features:
Overhauled combat - new effects, enemies, and weapons!
A brand new campaign spanning seven chapters of content.
Overhauled enemy AI, enemy willpower, and enemy variants create exhilarating combat scenarios.
A narrative-driven experience with a fully-voiced and choreographed cast.
Command squads of Combine soldiers. Have them do your bidding!
Experiment with Xen grenades - weapons that consume enemies and objects and spawn Xen lifeforms in return.
Warning: Entropy Zero 2 contains flashing lights that could affect you if you are photosensitive. Please be careful when playing if you suffer from epilepsy or photosensitivity.
Mods used in this Playthrough:
Carryable Wilson | v1.0
Custom Weapon Icons | v1.0
Black Mesa HEV Zombie | v1.0
Black Mesa Healthkit and Battery | v1.1
Black Mesa Healing Pool Sound | v1.0
Portal 1 Door Replacement | v1.0
Subtitles for Overwatch Soldiers | v1.11
Bloody Citizen Fix | v1.1
Consistent Turret Eyes | v1.1
Wilson Fix | v1.0
Fixed Xenbie Headcrab | v1.0
Apprehension Strider Fight Crash Fix | v1.1
Opaque Xentarium Signs | v1.4
EZ2 Weapon Fixes | v1.0
Vanilla Half Life 2 Crosshair | v1.3
Restore Flashlight HUD | v1.2
Voltigore | v1.1
Uprising Metrozombie | v1.0
Classic Houndeye | v1.2
Houndeyes and Voltigores in Xen Grenades | v1.0
Chapter Information: Continuing ahead on the ruined highway road, Bad Cop and Wilson encounter another locked gate next to a ruined substation facility.
Entering the complex, Bad Cop fights off an ambush by Rebel Jumpers before Bad Cop and Wilson encounter Headcrabs in the ruined sections of the building.
After being forced to separate from Wilson briefly, Bad Cop encounters zombified Vortiguants known as Zombiegaunts that are tougher to kill than their civilian and Resistance Zombie counterparts.
Navigating through the Zombiegaunt infested building and reuniting with Wilson, the duo successfully survives a Vortiguant ambush before returning to the APC and getting back on the road.
After surviving a large Resistance ambush where Combine forces fight Resistance forces and Xenian wildlife, Bad Cop and Wilson arrive at an old cabin that was owned by Aperture Science's CEO, Cave Johnson.
Following a gigantic Resistance assault which ends with the Combine victorious, Bad Cop and Wilson entered a ruined mine that was used as a testing facility for the Xen grenades which has become a large indoor Xenian biome.
Encountering Xenian wildlife in the infested complex, Bad Cop fights off Zombies, Headcrabs, Bullsquids, Pit Drones, and Stukabats and manages to restore power before Bad Cop and Wilson successfully escape from the infected Xenian complex.
After navigating a frozen tunnel and encountering more Headcrabs, Bad Cop and Wilson finally arrive at Arbiet #2 after a long journey.
Buy the Game on Steam: https://store.steampowered.com/app/1583720/Entropy__Zero_2/
Copyright: TM & © Breadman & Breadmen & Valve (2022)
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