Half-Payne | Trespasser | No Failure Run

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Published on ● Video Link: https://www.youtube.com/watch?v=kJvkS08Ceck



Game:
Trespasser (1998)
Duration: 0:00
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6


Been a good while since I last did a Half-Payne run, I'm aware. There's a reason for that, mainly that Half-Payne only really works with the mainline Steam version, and not the other copies I got that aren't using it. Was not in the mood to tolerate the 30 second loadtime anytime I start up a game, so it just starts gathering dust in the corner.

However, now that the OS upgrade have fixed that, I can finally start doing HPayne runs again. How exciting! Trespasser here is actually something that I was intending to run with Alyxization at first. However, since the HDD crash followed the cursed run, my superstitions got me spooked enough that I decided to play it with Half-Payne for now.

I completely forgot how to use the cfg systems that Half-Payne uses, so for this particular run, I did the usual wirejamming jamboree to add in stuff like the Ingrams and SAW. I probably should've added secrets like the keros as well, but I just wanted to get in the game immediately. Some hiccups as well that I managed to fix thanks to early provisions.

There's a section midway through the mapset where you interact with a radio and the hgrunts bust in. While the door is supposed to open in, sometimes depending on where the player faces, it can open out, instead. There's a hgrunt immediately behind the door, and even if the player blasts him, the door would stay stuck 'cause of the body. That's why I had grenades early.


Mods Used:
Half-Payne: https://www.moddb.com/mods/half-payne/
Half-Payne | Remod: https://www.moddb.com/mods/half-payne/addons/half-payne-remod
Trespasser: https://www.runthinkshootlive.com/posts/trespasser/
Trespasser Wirejam: https://www.mediafire.com/file/2lxsq9dsvlov6yn/z_hl1_wirejam_half_payne_trespasser.7z/file