Cybernetic Procession | Lost Frontier + NanoStrifeMo 2024 | Part 2
Starting to wonder if I should've wirejammed the custom blackops-type enemy to be standard acolytes, instead. Clearing out this map turned out to be trickier than I had initially anticipated, even with the knowledge that I can return to the previous map to restock and resupply with the merchants. Like, really? Crusaders when the player barely even possess an automatic weapon? Shenanigans.
I suppose to be fair, the idea is maybe to "stealth" through this entire section. However, as most people who have played Strife would be able to tell ya, "stealth" in this game often than not equals to "figure out the exact route that doesn't arbitrarily sets off an alarm, assuming the enemies aren't already alerted to the player by default". Gonna take me a while before I can call this map clear.
Mods Used:
NanoStrifeMo 2024: https://www.doomworld.com/idgames/levels/strife/nanostrf
CJ's Strived Sounds: https://forum.zdoom.org/viewtopic.php?f=46
Lost Frontier: https://forum.zdoom.org/viewtopic.php?f=43
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105
NanoStrf Wirejammer: https://www.mediafire.com/file/l1yfrwu01zcyuw0/nanostrf-wirejammer.wad/file