Inquisitor Entrapment | Lost Frontier + NanoStrifeMo 2024 | Part 3
Heavens bells, this one map keeps stacking up its encounters outta nowhere. I entered the map assuming I'll use the crossbow for 1-2 guys, find an assault rifle, and then carry that for the rest of the run. But no, we get robotics enemies up the wazoo and not one but two inquisitors just incase the player gets a bit too... inquisitive. I'm glad that a missile launcher was provided, but whoof!
Makes me wonder how this entire map would've been cleared in vanilla. It's possible that the player isn't supposed to just clear out the lot in a single go, especially with the turrets that presumably wouldn't have been a problem had I maintained my "stealth". I suppose on the bright side, I can be assured that I won't have to deal with more ruffians if I ever need to retreat for whatever reason.
Mods Used:
NanoStrifeMo 2024: https://www.doomworld.com/idgames/levels/strife/nanostrf
CJ's Strived Sounds: https://forum.zdoom.org/viewtopic.php?f=46
Lost Frontier: https://forum.zdoom.org/viewtopic.php?f=43
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105
NanoStrf Wirejammer: https://www.mediafire.com/file/l1yfrwu01zcyuw0/nanostrf-wirejammer.wad/file