Helldivers 2 // HMG's Turing Test - Terminid Coop Helldive - All Clear

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Helldivers 2
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Duration: 42:24
7,452 views
288


Coop Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all outposts cleared, no personal deaths
Modifiers: Atmospheric Interference (Orbital Scatter Increased), Complex Stratagem Plotting (Call-In Time +50%)
Planet: Turing
Patch version: 1.000.305

I tried the HMG out on bugs when it was first released, but found it a little awkward for anything outside of Charger kills, its small magazine, long reload and low ammo pool making it a little impractical as a general purpose MG. This time I had some more success with it as a medium enemy + Charger specialist however, with the Breaker Spray & Pray handling light enemies and Stratagems for Titans.

I still think it could do with a slight magazine buff (up to 100) and/or reload speed increase however, though the addition of the 3rd person crosshairs really does help.

Shout-outs to my teammates ‪@glaras4681‬, ‪@originalSPECTER‬ and Tiberius for this one! If you're looking to join us for some coop games, or do runs with other like-minded players, check us out on Warrior's discord:   / discord  

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Build:

Unlike the other MGs, the HMG doesn't really have the ability to sustain fire against hordes for very long, so I'm relying on my Breaker Spray & Pray for most of the light hordes, while keeping the HMG ready on max firerate to whip out on mediums and Charger asses. Stun nades make those Charger kills a little easier, so I'm bringing the Grenade Pistol for closing bug holes.

The HMG is a hungry boi, so I'm bringing the Supply Pack to keep it fed. That leaves a couple of Strats for Bile Titans - this mission had free Rocket Pods, so I decided to drop the usual 500kgs and bring an Autocannon Sentry and Railcannon Strike instead, the lock-on on all 3 strats getting around the call-in time penalty (in theory anyway). In practice, the Rocket Pods were still pretty iffy with their targeting - I think I still prefer it vs the Automatons where it hits more reliably. Otherwise, I'd probably stick with the ol' reliable 500kg and Eagle Airstrike or Orbital Precision Strike.

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00:00 Intro
00:25 Insertion, Stalker Lair 1, Radar Station, Nest 1, Stalker Lair 2, Uplink 1 / Stalker Welcoming Party
10:40 Nest 2 & 3, Uplink 2 / 120mm vs Medium Nest, place your bets
17:45 Nest 4 & 5, Research Station, Nest 6 / Team Titans
26:30 Evacuation / Sitting on the Dock of the (Shuttle) Bay
33:30 Extraction / 10...9...8...0




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Tags:
Helldivers 2
Helldive
Max Difficulty
Mission
Full Mission
Gameplay
Stealth
gameplay
playstyle
build
all clear
all objectives
all outposts
no deaths
deathless
terminid
bug
loadout
commentary
guided run
guided
max
difficulty
max difficulty
coop
breaker spray and pray
teamwork
hmg
HEAVY MACHINE GUN
supply pack
autocannon sentry
railcannon strike
eagle 110mm pods



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Spiked presently has 147,041 views for Helldivers 2 across 15 videos, with the game making up 8 hours of published video on his channel. This is 10.19% of the total watchable video for Helldivers 2 on Spiked's YouTube channel.