Helldivers 2 // Scrapheap Challenge - Automaton Coop Helldive - Evacuate High Value Assets
Coop Helldive, Max Difficulty Lvl 9, no personal deaths.
Modifiers: Extreme Cold
Planet: Lesath
Patch version: 1.000.304
Doing our part to try and scrap those clankers, but looks like we're not going to make that Major Order...you can get roughly the same number of kills in a short HVA mission than a full-length one, in a fraction of the time, so this would be the way to farm kills anyway. Almost had a team deathless run too, but uh...accidents happen :P
Props to my teammates @inexorablewarrior and @originalSPECTER for this game - check out Warrior's vid for his POV: • Helldivers 2 | Clank Busters | Anti M... ! If you're looking to join us for some coop games, or do runs with other like-minded players, check us out on Warrior's discord: / discord
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Build:
Autocannon and AMR are the top picks vs bots imo, but for these HVA missions the Autocannon comes in particularly useful for AOEing the bots while they're still in the dropships. With Warrior and his AMR able to pick off Hulk eyeshots at better distances than I can, I'm focussing on brute forcing the Devastators as they come in and taking out Factory Strider miniguns, while Specter's Spear takes out their main cannon. 500kg is my option for doing some direct damage on big targets, while having the 120 mm and 380 mm barrages means we can keep a section locked down with artillery fire.
I don't have to use it much this game, but the Plasma Punisher is something that's flown under my radar - since its recent buffs it's an amazing weapon vs bots, with a large AOE and good stagger to wreck groups of Devastators. Stun nades as usual help to stop any enemy rushes in their tracks and make those Hulk eyeshots easier to line up.
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00:00 Intro
00:20 Insertion
01:50 0/8 Rockets
03:15 1/8 Rockets
05:10 2/8 Rockets
06:55 3/8 Rockets
08:40 4/8 Rockets
10:20 5/8 Rockets
11:55 6/8 Rockets
13:20 7/8 Rockets
14:45 8/8 Rockets, Extract
17:50 Mission Stats