Helldivers 2 // Back-to-Back Barrage Bros - Automaton Coop Helldive - Evacuate High Value Assets
Coop Helldive, Max Difficulty Lvl 9
Modifiers: Tremors
Planet: Vernen Wells
Patch version: 1.000203
And now for something a little more chaotic...
Welcome back to the bot front - the return of the Factory Striders has taken the Automaton threat up a notch. Whereas previously EMS + Explosive Mortar spam could handle everything except Tanks, Factory Striders will walk right through that all, and need some more serious firepower. While there are more precise ways to take them down, maps like these with their fatal funnels are an ideal situation to use Orbital Barrages - with up to 2 per player (the 120 and 380), 8 across a team, you can pretty much have back to back barrages locking down the area and wrecking everything that comes through the first set of gates.
Just watch that AOE range - I definitely misjudged some of mine and threw them too close, the 380 in particular should be thrown much deeper....so many accidentals XD. We did get a much smoother run after this one with no deaths (or accidentals) for me, but I figured y'all would appreciate the mayhem of this one more :)
Props (and apologies) to my teammates on this one: Inexorable Warrior (@inexorablewarrior), Devilsno1 and Tiberius!
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Build:
This build is all about the Stratagems - take both the 120mm and the 380mm Orbital Barrages, which will be our main area denial / destroyer. If the team saves them for when things get very hot, and alternates their barrages, you can have those chokepoints completely locked down better than constant mortars could, and with the higher damage needed to take down those tankier targets.
For more precise destruction, I'm taking the 500kg - two direct hits will take out a Factory Strider. For this operation, Command also blessed us with free 110mm Rocket Pods, which are very useful for taking out Tanks or finishing off Factory Striders.
Autocannon gives me something for Devastators and Hulks, with Stun nades for easier eye shots. Your other weapons won't be used much, but it's nice to have something you can use up close to deal with any Marauders that slip through. A Heavy armour with Explosive Resistance will serve you well, letting you tank a lot more rockets than should reasonably be possible.
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00:00 Intro
00:15 Prep Time
01:40 Outer Walls
04:10 Inner Walls
08:50 Last Stand
16:40 Mission Stats