Solo Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all outposts destroyed, no deaths.
Modifiers: Thick Fog
Planet: Mort
Patch version: 1.000203
Brushing off the solo ring rust with an Automaton run, putting my Eruptor-AMR build to the test vs the returning Factory Striders. I was a little scrappy in places, ngl, but I think the build proved its worth!
I learnt the ways of the Strider AMR kill from Tidus (@LyonOlivier69) - check out his channel for more professional solo Helldives!
Same as my last AMR-Eruptor build - Eruptor takes care of Fabricators, small Striders, Gunships, and tight groups of Troopers, and AMR mops up the rest. Senator is a reliable backup vs troopers and Devastators, and Stun nades make the AMR two-shot on Hulks very straightforward.
The Gunship kill with the Eruptor is finicky - the sluggish aim speed and slow projectile velocity makes landing the shot tricky, but a single hit to the engines will down it.
For the Factory Striders, while an Orbital Laser or 2 direct hits from a 500kg will do, sometimes you have to do things the old fashioned way - snipe out those head-mounted guns, get up close and out of range of the top turret, then unload a few magazines of your AMR into the stomach hatch for an easy kill.
Armour is the Trailblazer Scout, and I'm bringing the Radar Booster for easier stealth - for a louder approach, taking an armour with explosive resistance and recoil reduction is ideal.
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00:00 Intro
00:15 Insertion, Uplink 1, Mortars, Outpost 1 / 2 Striders, 0 Problem
10:15 Outpost 2, Uplink 2, Broadcast Tower, Outpost 3 / Woke up and chose violence
16:25 Gunship Factory 1 & 2, Outpost 4, Radar / Death from below
24:45 Outpost 5, Evacuation / It's quiet, too quiet...
31:00 Outpost 5 redux, Extraction / It's too quiet, too too quiet...
36:45 Mission Stats