Hello World! A LibGDX introduction.
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Published on ● Video Link: https://www.youtube.com/watch?v=hGrXgtiUOlM
In this application we look at coding our very first LibGDX application. We cover the basics of a LibGDX project, project layout and adding assets. We then look at the skeleton project that is created for us, the coordinate systems, loading a texture. Finally we stop by creating a sprite, then look at position, rotating and scaling.
This is part of an ongoing series available on GameFromScratch.com about LibGDX programming available here: http://www.gamefromscratch.com/page/LibGDX-Tutorial-series.aspx
The code and assets used in the tutorial are available here: http://www.gamefromscratch.com/post/2014/11/18/LibGDX-Video-Tutorial-Hello-World.aspx
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LibGDX
Java
Gamedev
Gamefromscratch
Sprite
Texture