Handling Gestures like tap, pinch and zoom in LibGDX tutorial
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Published on ● Video Link: https://www.youtube.com/watch?v=tsowurTdEXg
In this part of the ongoing LibGDX tutorial we look at handling touch gestures in LibGDX. This includes tap, pan, pinch and zoom gesture handling. We make a simple app that rotates, scales and translates according to your touches. At the end we also look at handling multiple input sources at once.
This tutorial is part of an ongoing series available at http://www.gamefromscratch.com/page/LibGDX-Video-Tutorial-Series.aspx
The code for this tutorial is available at http://www.gamefromscratch.com/post/2014/12/16/LibGDX-Video-Tutorial-Gestures-Panning-Zooming-Pinch-Tapping-and-more.aspx
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