Creating Fonts and Drawing Text in LibGDX tutorial

Subscribers:
265,000
Published on ● Video Link: https://www.youtube.com/watch?v=IYjnOuxjdKQ



Category:
Tutorial
Duration: 19:33
33,997 views
320


This tutorial looks at how you use text in LibGDX. We discuss the difference between TTF and Bitmap fonts, look at creating a font using the Heiro font tool, then look at the code needed to load and display the text in LibGDX. This includes more advanced concepts like text justification, measuring and placement.

This is part of an ongoing series on GameFromScratch.com covering LibGDX, that you can access here: http://www.gamefromscratch.com/page/LibGDX-Tutorial-series.aspx

The code and resources for this tutorial are available here: http://www.gamefromscratch.com/post/2014/11/21/LibGDX-Video-Tutorial-Creating-and-Using-Fonts-and-Text.aspx







Tags:
Gamedev
Gamefromscratch
Tutorial
Java
LibGDX
Game Programming
Fonts
Hiero
Programming