Creating Fonts and Drawing Text in LibGDX tutorial
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Published on ● Video Link: https://www.youtube.com/watch?v=IYjnOuxjdKQ
This tutorial looks at how you use text in LibGDX. We discuss the difference between TTF and Bitmap fonts, look at creating a font using the Heiro font tool, then look at the code needed to load and display the text in LibGDX. This includes more advanced concepts like text justification, measuring and placement.
This is part of an ongoing series on GameFromScratch.com covering LibGDX, that you can access here: http://www.gamefromscratch.com/page/LibGDX-Tutorial-series.aspx
The code and resources for this tutorial are available here: http://www.gamefromscratch.com/post/2014/11/21/LibGDX-Video-Tutorial-Creating-and-Using-Fonts-and-Text.aspx
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Gamedev
Gamefromscratch
Tutorial
Java
LibGDX
Game Programming
Fonts
Hiero
Programming