Creating and Using Spritesheets in LibGDX

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Published on ● Video Link: https://www.youtube.com/watch?v=O0C9ZEdRfZI



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In this tutorial we look at what a spritesheet is, how to create one using the tools in LibGDX, then how to use it in code using a TextureAtlas and TextureRegion. Later we look at how to create a spritesheet using the program TexturePacker

This tutorial is a part of the larger series available at:http://www.gamefromscratch.com/page/LibGDX-Video-Tutorial-Series.aspx

The assets and source code from this example are at:http://www.gamefromscratch.com/post/2014/12/19/LibGDX-Video-Tutorial-Spritesheets-and-TextureAtlases.aspx







Tags:
LibGDX
Gamefromscratch
tutorial
2D
gamedev
animation
texturepacker
sprite
spritesheet