Heroes of Might & Magic 1 Knight Town Theme Animatic (1995, NWC) 720p Animated

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The Knight town of Heroes 1. Also known as the Farm town. The least powerful faction and also he least expensive to maintain. They have some of the most underpowered units in the game and it takes some real strategy to come out ahead using them. Despite their focus on high defense, their low HP and other stats make them only effective if played agressively to take out opponents before they get their good troops (Knights can get their entire lineup in a week or two)

Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for MS-DOS. A spin-off of New World Computing's Might and Magic series of computer role-playing games, the success of Heroes of Might and Magic led to a number of sequels.

In 1996, NWC released an updated version of the game, ported to Windows 95. This new version included a map editor, random map generator, CD audio, and new scenarios. As a bonus, King's Bounty was also included on the CD.

There is an unspoken "Knight Rule" in Heroes of Might and Magic. This rule dictates (if you look at the statistics) that the most expensive Knight units are also by far the most cost effective. You will want to purchase the Paladins before the Cavalries (at 600G they can defeat a stack of 2 cavalries and still be able to go on killing), but purchase Cavalries before Swordsman as they are only 50G more and are nearly twice as effective. Swordsman should be purchased before Pikemen as they are again, 50G more than Pikemen but far more flexible and strong. Archers should always be bought before Peasants (but are the exception to the rule, as Archers may be more useful than Pikemen). Peasants may only be 20g, but they're only remnants from the old game King's Bounty.

However, while the Knight town is the weakest in the game, in multiplayer it tends to be the best for first strikes against opponents. You can get masses of its troops easier than any other town and it is entirely possible to get Paladins in the middle of the second week to wreak havoc on your enemies early on. Knight creatures do not require many special resources to use (if you get your lumbermill on day one and find a nearby crystal mine in a few days, you should be fine). Never use Knights for the long run, if you start out as them, take over a stronger town and use them for your endgame while only buying the strongest units for your remaining Knights. However, the Knight town is the most self sufficient, being able to purchase every creature and have some to spare at week's end. Nearly every unit in the town is best in class when it comes to skills (except the peasant). Skill levels are the one thing Knights tend to excellerate in.

That being said, Lord Ironfist the Knight is the victor in the campaign story. The Campaign also features many conquerable neutral knight towns to provide income and supplement the knight's weak hordes.

Credit for the Music goes to Paul Anthony Romero (Composer) and to Rob King (Lead Sound Designer). Thank you for everything!

The content of this video is property of Ubisoft.


Best deal I can find on the classic Heroes of Might and Magic games:
http://www.amazon.ca/gp/product/B004WO57E4/

Heroes 1-5 + all expansions. 20$




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