Hideous Destructor | Lost Civilization | No Failure Runs | Part 5
Lost the one shot a couple of times here. One from an imp I didn't see hiding above the mountains in this section, the other from the infernal ambush that came not 5 minutes after. Not even 3 HERPs could survive the encounter, though it is very fortunate that I'm allowed to run back and funnel everyone down the gate.
That bit with the red keycard and the enemies coming up from the ground startled me greatly, you'll notice in my shock that I switched to the Vulc (on fuller auto, no less) like an imbecile instead of keeping steady with the ZM. Thank goodness that I somehow survived the ordeal. While I do recon on long maps occasionally, I do find myself foolishly missing triggers and possible encounters in my quest to plan every possible approach I could pull in a map that's as big as this. I suppose no plan ever survives practice in the field.
It's not over yet, though! There's still the return trip and the final push to the exit! A fun journey if you've went over an hour in a map and are terrified of any single encounter.
Mods Used:
Lost Civilization: https://www.doomworld.com/forum/topic/105215-lost-civilization-22-map-fun-and-nonlinear-megawad-now-with-download-link/
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792&start=30
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
WildWeasel's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=60401
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
Potetobloke's HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=60179
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