Hideous Destructor Multiplayer | Fragport | A Recording Cut Halfway
Decided to run Fragport again after the shenanigans from the other day. Now that we're wiser and with more lives, surely we would get far, right?
Not gonna go on another tangent about my HDD space, you all know the drill by now, so I'll stop mentioning it from here on out. You'll know what ended the recording by the title.
The Durncrag Mines proved to be quite a troublemaker for us the first time. We initially thought that it was a timed map with all the flooding, so trying to rush the map ended being our downfall. The repeat proved more successful since we're wiser and decided to take our time now. Still failed once thanks to the archie villie roaming about, though. Those guys in HDest are always nasty, no matter the situation. Made it past the city map (barely, Red was the only survivor) and Ironclad (those who've watched my one shot solo runs'll know that one) to the Remote Island, where we encounter the most excruciating of lags. Our connection probably took a nosedive there, and since we've played for hours already, we decided to call it in there.
Mods Used:
Fragport: https://www.doomworld.com/idgames/levels/doom2/megawads/fragport
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
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