Hideous Destructor | Paranoia | No Failure Runs | Part 5 FINALE
The Liberator shows up here, but I don't get to use all the ammo I brought for two maps straight. Not for reasons I find annoying, mostly. More that there's enough 7mm ammo here that I could have fun without having to jog all the way back to get my bag. Granted, it shows up halfway after a good chunk of the enemies are gone and dead, but there's 2 cyberdemons that I get to use it for, so it's alright.
That also settles it for the Paranoia run. I guess next time I'm running a HL1-themed mapset again, it'll be Paranoid. I've kinda done a preliminary wiretear with it, but if I'm running it with HDest, I'd probably try to do something about the custom monsters so they'll deal HDest damagetypes. I guess the real question then would be what kind of mapsets that I could do a HL2-themed run in. I'll try to find something Brutalist themed and see if any matches the cold blue of the Combine.
Mods Used:
Paranoia: https://www.doomworld.com/idgames/lev...
Paranoia Map05 Fix: https://www.mediafire.com/file/nj5wd2...
Hideous Destructor: https://forum.zdoom.org/viewtopic.php...
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php...
HDest Silent Stalker Crossbow: https://www.mediafire.com/file/m7i927...
HDest SSC HL1 XBow Reskin: https://www.mediafire.com/file/d6ih7u...