Workarounds to Levers | H&D: SAS Missions | Part 22
I find it fascinating that a lot of this addon (along with atleast one section in The Trip) feels like someone trying to find ways to mitigate the fact that H&D doesn't have interactions for switches. Doors that are probably mounted guns without ammo, triggers that open doors seemingly out of nowhere. I can't even fault NilsZ for trying to be creative in that regard, it's admirable.
That said, don't scare me like that ever again. Having doors seemingly out of nowhere open while my soldiers are standing in front of it gave me quite a fright, even when there's no one behind them. Reminds me of Norway all over again where enemies teleport right in front of a fake door the moment I pass through the caves.
Mods Used:
H&D Extended: https://www.moddb.com/mods/hidden-and...
SAS Missions: https://www.moddb.com/mods/hidden-and...
Personal Sound Addon: Currently not intended to be released due to lack of credits. Sorry!