Hideous Destructor | Paranoia | No Failure Runs | Part 3

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Published on ● Video Link: https://www.youtube.com/watch?v=WR1gfRAl2HI



Duration: 31:52
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This map kinda fools you into thinking that it's a hub. Nope. Pretty much most of the pathways are locked midway. Gotta run through the correct path in order to finish the map in a sensible amount of time. Well, unless you want to go through one path, see it blocked, then go back and go through another path only to see that it's also blocked.

Atleast I get a magazine-fed rocket launcher here, though you're high if you think I'll be fighting the cyberdemon here without a DERP to trigger the switch from far away. The cover here can only work so well with the equipment I have. Not a lot of anti-armor stuff and no distance to get out of the safe distance trigger on the rocquettes.

You might notice that I have a Map05 fix on the Mods Used bit here. The next map after this one softcrashes the game with a "no start for player 1 found". Fixing it was easy enough, just gotta add an argument for the player spawn in the next map. Only did it in this replay, funny enough. Kept forgetting it in the previous runs. Finally got a note to "FIX MAP05 PLAYER START BEFORE PLAYING" when I did do this run.


Mods Used:
Paranoia: https://www.doomworld.com/idgames/lev...
Paranoia Map05 Fix: https://www.mediafire.com/file/nj5wd2...
Hideous Destructor: https://forum.zdoom.org/viewtopic.php...
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php...
HDest Silent Stalker Crossbow: https://www.mediafire.com/file/m7i927...
HDest SSC HL1 XBow Reskin: https://www.mediafire.com/file/d6ih7u...







Tags:
Doom 2
Hideous Destructor
Doom
Hell on Earth
Hideous
Destructor
Addon
Mod
Modified
Custom
Customized
Modded
Various other tags that has relation to modding in general
Paranoia