Delta Particles | Drug Barons | No Failure Run

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Published on ● Video Link: https://www.youtube.com/watch?v=bWA5MJMwhZQ



Half-Life
Game:
Half-Life (1998)
Duration: 16:15
133 views
4


I think Delta Particles did enough new things to bother taking the time to wirejam things a bit. Some hiccups here and there, like finding out the hard way that it's not gonna work with func_trains that go from map-to-map, but overall the setup's pretty fun to play with.

That said, I will say that some of the weapons ended up feeling redundant sometimes. Lots of accurate marksmen weapons for some reason. Struggled a bit trying to figure out whether I should put a .357 or the .44, the M4A1 or the SMG, the M82 or the Lightgun, and so on.

The 9mm separation also means I have to think about occasionally peppering pistol ammoboxes. No biggie for me to deviate from the intended initial weapon (hence why the M82's in this run), but it does make it tricky to have a run where everything'll show up.

Oh, yeah. I'm supposed to talk about Drug Barons as well. Good mapset, if a bit easy to die from missing a bit. Gotta keep an eye on the whole room before making any move, might've died a few times during initial testing runs from enemies hiding behind corners, explosives that I didn't know the radius of, and a fan that the button to turn off of is hidden behind some servers.


Mods Used:
Drug Barons: https://www.runthinkshootlive.com/pos...
Delta Particles: https://www.moddb.com/mods/half-life-...
DBarons Wirejam: https://www.mediafire.com/file/lis7mb...







Tags:
Half-Life
Mod
Modification
Gameplay
Modded
Delta Particles
Drug Barons



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ZikShadow currently has 83,752 views spread across 134 videos for Half-Life. Half-Life has approximately 22 hours of watchable video on his channel, or 4.43% of the total watchable video on ZikShadow's YouTube channel.