History of 三國志 Romance of the Three Kingdoms 1-13 (1985-2016) 삼국지 - Video Game History

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Video showing gameplay clips from the various Romance of the Three Kingdoms game from the first one in 1985 to the latest in 2016.

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Games included in video:
Sangokushi / Romance of Three Kingdoms (1985)
Romance of the Three Kingdoms II (1989),
Romance of the Three Kingdoms III: Dragon of Destiny (1992),
Romance of the Three Kingdoms IV: Wall of Fire (1994),
Romance of the Three Kingdoms V (1995)
Romance of the Three Kingdoms VII (2000)
Romance of the Three Kingdoms VIII (2001),
Romance of the Three Kingdoms IX (2003)
Romance of the Three Kingdoms X (2004),
Romance of the Three Kingdoms XI (2006),
Romance of the Three Kingdoms XII (2012)
Romance of the Three Kingdoms XIII (2016)

Romance of the Three Kingdoms (三國志 Sangokushi?, lit. "Records of the Three Kingdoms") is a series of turn-based tactical role-playing simulation grand strategy wargames produced by Koei. Originating from Japan in 1985, twelve installments of the game have been published in Japan, Taiwan, China, South Korea and North America to date. While the game's title as it was released in English refers to the historical novel Romance of the Three Kingdoms (三國演義) by Luo Guanzhong, the title as it was released in Japan and Chinese regions refers to the historical text Records of the Three Kingdoms (三國志) by Chen Shou.[

The series are based on the romanticized Romance of the Three Kingdoms novel and the historical text Records of the Three Kingdoms, the storyline takes place during the Han Dynasty in China with many warring factions that included the Shu Han, Cao Wei and Eastern Wu kingdoms. Gameplay revolves around managing numerical statistics, each representing an attribute of a city or a character. A city is described by statistics such as stored grain supplies, vulnerability to disasters such as floods and earthquakes, treasury funds, domestic affairs and populace loyalty. Characters are numerically characterized by their leadership abilities, melee prowess, intellects and loyalty, as well as special traits or even magical abilities that can be called upon whether during wartime, diplomacy or domestic affairs. Players can increase these numbers before waging war on neighbouring territories or intending diplomatic efforts.

While generally presented as a turn-based strategy game, the seventh, eighth and tenth editions offer role-playing features, allowing the player to play as a rank-and-file character instead of leading a kingdom.

Several spin-offs based on the series include the tactical action hack and slash video game Dynasty Warriors, Dynasty Tactics which is a hybrid of Dynasty Warriors and Romance of the Three Kingdoms, as well as the three tactical-game novels Sangokushi Eiketsuden (Liu Bei), Sangokushi Koumeiden (Zhuge Liang), and Sangokushi Sousouden (Cao Cao).

삼국지 시리즈(일본어: 三國志シリーズ)는 삼국지를 바탕으로 1985년 주식회사 코에이가 발매한 역사 시뮬레이션 게임 시리즈이다. 다른 작품인 노부나가의 야망 시리즈와 함께 역사 시뮬레이션으로 유명하다. 노부나가의 야망 시리즈는 일본에서만 유명할 뿐이고 삼국지는 같은 코에이의 게임인 대항해시대 와 양대 쌍벽을 이루고 있는 게임이다.

타이틀 뒤에 부제가 붙는 노부나가의 야망 시리즈와는 달리 작품 타이틀 뒤에 번호를 매기는 형식으로 이루어져 있다.(10번째 작품까지는 로마숫자가 사용되었으나 11번째 작품부터는 아라비아 숫자를 사용하고 있다.)

초본 삼국지 (1985)
삼국지Ⅱ[편집]
(1989년)
삼국지Ⅲ[편집]
(1992년)
삼국지Ⅳ[편집]
(1994년)
삼국지Ⅴ[편집]
(1996년)
삼국지 VI[편집]
(1998년)
삼국지Ⅶ[편집]
(2000년)
삼국지Ⅷ[편집]
(2001년)
삼국지Ⅸ[편집]
(2003년)
삼국지Ⅹ[편집]
(2004년)
삼국지11[편집]
(2006년)
삼국지12[편집]
(2012년)
삼국지30주년[편집]
(2015년)
삼국지13

三國志シリーズ(さんごくしシリーズ)は、コーエーテクモゲームス(旧・光栄→コーエー)が発売している歴史シミュレーションゲームのシリーズ。日本の企業がリリースし続けているゲームとしては最長寿の部類に入り(2015年12月にはシリーズ30周年を迎えた)、シリーズ自体が歴史のあるものになっている。
タイトルの後ろに副題が付く同社作品の「信長の野望シリーズ」とは異なり、作品ごとにタイトルの後に番号が付く形式となっている(第10作目まではローマ数字だったが、11作目からはアラビア数字になった)。

三國志・抄本三國志(1985年)
『抄本』は、FDドライブ2台装備のPCでなければプレイできなかった『三國志』から、一部シナリオと、「略奪」など使用頻度の低いコマンドなどを省き、ドライブ1台のPCでも動作可能としたもの。売価も安く設定された。後に発売されたファミリーコンピュータ版は、こちらがベース。
三國志II(1989年)
計略、新君主などの要素を追加
三國志III(1992年)
都市単位戦闘、新武将、統率能力、水軍能力の追加
三國志IV(1994年)
投石器・連弩などの兵器、捕虜武将が登場、都市単位から君主単位のターン制へ変更。パワーアップキット版の導入
三國志V(1995年)
陣形(陣形により有利不利がある)、名声(名声により君主の行動数が制限される)などの導入
三國志VI(1998年)
武将の年齢に比例する能力値、主義や派閥など
三國志VII(2000年)
全ての武将でのプレイが可能
三國志VIII(2001年)
『VII』の発展型。結婚や子育て、シナリオ数50以上
三國志IX(2003年)
再び君主制。3D一枚マップによる半リアルタイム制、城以外の拠点の登場
三國志X(2004年)
全武将プレイ。戦役の追加
三國志11(2006年)
君主制。3D一枚マップ、施設をマップ上に配置する箱庭内政
三國志12(2012年)
君主制。無料のオンライン対戦モード追加
三國志13(2016年)
全武将プレイ。シリーズ30周年記念作品。

《三国志》是一套電子遊戲系列,由日本電子遊戲開發和發行商光榮公司(現光榮特庫摩)公司出品,以中國历史的三國時代為遊戲的主題背景。自1985年首代《三國志I》(提供Intel 8086以上個人電腦平台運行)推出以來,至2016年為止已經發行了13代作品,也是歷史上最長壽的電子遊戲系列之一。三國志遊戲每一代皆有獨特創作的遊戲方式及特色,深受大中華地區及日本,韓國等地的玩者的正面評價,堪稱是歷史模擬遊戲中,最具影響力之作品一。

三国志
三国志 II
三国志 III
三国志 IV
三国志 V
三国志 VI
三国志 VII
三国志 VIII
三国志 IX
三国志 X
三国志 11
三国志 12
三国志 13







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