How Batman Takes Stealth Back to Basics

How Batman Takes Stealth Back to Basics

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Published on ● Video Link: https://www.youtube.com/watch?v=IkA7YRxTSIk



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The Batman arkham games are beloved for a reason, they perfected cinematic action brawling, they've got great open world and some of the best baddies in videogaming, but there's one thing that The Architect thinks the Arkham series does that's gone under-praised, and that is the Predator sections.

The Predator mode in the Arkham games is a masterclass in tense, endlessly compelling stealth design, and that appeal is ultimately down to how the fine folks at Rocksteady tap into the same primal instincts that have driven games about hiding and seeking since the dawn of humanity. How does that relate to billionaires dressed up as bats punching clowns? Find out inside.

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You Saw:

Batman Arkham Asylum: 2009
Batman Arkham Knight: 2015
Batman Arkham City: 2012
Shadow of Mordor: 2014
Volume: 2015
Spy Party: 2018
Metal Gear Solid 5: 2015
Hitman 2: 2018
Uncharted 2: 2009
The Legend of Zelda- Ocarina of Time: 1998
The Legend of Zelda- Majora's Mask: 2000
Dishonored 2: 2016
Metal Gear Solid: 1998
Invisible Inc: 2015
Mark of The Ninja: 2012
Deus Ex- Mankind Divided: 2016
Untitled Goose Game: 2019
Cube World: 2019 :(







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Architect
Architect of Games
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Adam
Adam Millard
Review
Analysis
Video Essay
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British
batman
Arkham
Arkham Asylum
Arkham City
Arkham Knight
Joker
Rocksteady
Hitman
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Metal Gear
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Invisible Inc
Shadow of Mordor
Stealth
Hide and Seek
Untitled Goose Game
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