Leveling Up Progression Systems
Progression systems are in just about every game nowadays- to the point that we're all getting a bit sick of them, but is there more to it?
Using a great little game that's been sucking up all his time, The Architect makes a the case for there being more progression systems than we think, and a different perspective on what the problem really is.
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You Saw
Sonic & All-Stars Racing Transformed: 2012
Apex Legends: 2019
Starcraft 2: 2010
Warframe: 2013
Monster Hunter World: 2018
World Of Warcraft: 2004
Sunless Skies: 2018
Donkey Kong Country: Tropical Freeze: 2014
Trine 2: 2011
Darkest Dungeon: 2016
Mass Effect 3: 2012
Magic The Gathering: Arena: 2018
Deep Rock Galactic: TBR
Pathway: 2019
Metroid Prime: 2002
Forager: 2019
Pokemon sun and moon: 2016
Hollow Knight: 2017
Dark Souls 2: 2014
Destiny 2: 2017
Enter The Gungeon: 2016
Spelunky: 2008
Risk of Rain 2: TBR
Don't Starve: 2012
Eternal Card Game: 2018
Overwatch: 2016
Guild Wars 2: 2012
Dishonored 2: 2016
Borderlands The Pre-Sequel: 2014
Dicey Dungeons: TBR
Deus Ex: Mankind Divided: 2016
Super Mario Galaxy 2: 2010
Super Mario Odyssey: 2017
Rimworld: 2018
Far Cry 5: 2018
Hitman 2: 2018
Deltarune Chapter 1: 2018
Anthem: 2019
Fallout 76: 2018
Super Mario 64: 1996
God of War: 2018
Fire Emblem: Path of Radiance: 2005
Slay The Spire: 2018
Battle For Wesnoth: 2003
Terraria: 2011
Interesting Links:
Forager has some great grinding, and that's the point: https://www.polygon.com/2019/4/26/18516772/forager-game-impressions-pc-linux
Fantastic article on problems in modern game development: https://kotaku.com/how-biowares-anthem-went-wrong-1833731964
A much more simplistic look at fixing progression systems:https://www.youtube.com/watch?v=S5camMoNw-o
Other Videos By Adam Millard - The Architect of Games
2019-11-17 | How Gameplay Loops Keep You Playing |
2019-10-29 | What Is a System? And How Did They Save Zelda? |
2019-10-09 | How Batman Takes Stealth Back to Basics |
2019-09-20 | Rediscovering the Joy of Exploration |
2019-08-28 | Why We're Wrong About Violence In Games |
2019-08-07 | Fixing Genre Fusions |
2019-07-19 | Engineering The Perfect Enemy |
2019-06-30 | How Outer Wilds Makes Running Out of Stuff Fun |
2019-06-11 | Putting The Players Back In Multiplayer |
2019-05-21 | How Terraria Makes You Feel Like A Master |
2019-05-02 | Leveling Up Progression Systems |
2019-04-08 | Why We Need Weird Games |
2019-03-20 | The Hidden Purpose of Hub Worlds |
2019-02-26 | How DOOM became DUSK |
2019-02-20 | The Architect of Games Q&A Extravaganza! |
2019-02-14 | 100(k) |
2019-02-02 | What Was Undertale Actually About? |
2018-12-22 | 20(18) Games You Should Have Played |
2018-12-06 | What Makes HITMAN's Sapienza So Memorable? |
2018-11-19 | What Makes Video Game Stories Special? |
2018-10-30 | Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier |
Other Statistics
Dark Souls Statistics For Adam Millard - The Architect of Games
Adam Millard - The Architect of Games currently has 1,573,930 views spread across 4 videos for Dark Souls. The game makes up 1 hour of published video on his channel, roughly 3.61% of Dark Souls content that Adam Millard - The Architect of Games has uploaded to YouTube.