
Engineering The Perfect Enemy
Enemies in video games are one of the most obvious sources of great design, from the humble goomba all the way up to the likes of Prey's mimics. So why is it so hard to explain why we like these enemies so much?
Join the Architect in an attempt to find out the secret ingredient for a great enemy, all the while leaving a trail of bodies in their wake- but that's to be expected by now.
Check out Game Score Fanfare: https://www.youtube.com/channel/UC8P_raHQ4EoWTSH2GMESMQA/featured
HALO SPV: https://www.moddb.com/mods/spv3-for-halo-ce/downloads/spv3-2-0
By the way- it turns out Path of Borealis isn't actually part of the HL2 soundtrack- it's actually a remix of a real track from HL2’s soundtrack, Triage at Dawn. Sorry for the misinformation!
Support me on Patreon!:https://www.patreon.com/ArchitectofGames
Follow me on the Twittersphere!: https://twitter.com/Thefearalcarrot
You Saw:
Dark souls 3 (2016)
Space Invaders (1986)
Risk of Rain 2 (Early Access)
Dusk (2018)
Bioshock (2007)
Super Mario 64 (2006)
Prey (2017)
Undertlae 2015
Wandersong (2018)
Mega Man 11 (2018)
Donkey Kong Tropical Freeze (2014)
Shovel Knight (2014)
Dark Souls (2012)
Dark Souls 2 (2014)
HEARTBEAT (2018)
Deep Rock Galactic (early Access)
Diablo 3 (2012)
Bioshock 2 (2010)
Half Life 2 (2004)
Call of duty 4 remastered (2016)
Titanfall 2 (2016)
For The King (2017)
Dishonored 2 (2016)
Hellblade: Senua's Sacrifice (2017)
Path of Exile (2013)
Yooka Laylee (2017)
Hollow Knight (2017)
New Super Mariob Bros U (2012)
Subnautica (2018)
The Legend of Zelda: Breath of The Wild (2017)
Enter The Gungeon (2016)
Mario and Luigi: Superstar Saga (2003)
DOOM (1995)
Left 4 dead 2 (2009)
Dicey Dungeons (Early Access)
A Hat in Time (2017)
Halo 1 (2001)
Rayman Legends (2013)
Super Mario Maker 2 (2019)
Into The Breach (2018)
Fallout 4 (2015)
Alien Isolation (2014)
Minecraft (2009)
Phoenix Wright: Ace Attorney Trilogy (2019)
Interesting Links:
A great vid from my boy Turbobutton on Enemy Design in Bayonetta: https://www.youtube.com/watch?v=3HcvGEHRS9Q
An article on game design that hits many of the same notes I do, plus halo!: https://www.gamasutra.com/blogs/MichelSabbagh/20151021/256899/How_to_design_formidable_and_unforgettable_video_game_enemies.php
A loveletter to prey from the people at Kotaku: https://www.kotaku.co.uk/2018/01/05/prey-is-a-game-about-gaming-that-deserved-better
Other Videos By Adam Millard - The Architect of Games
2020-02-11 | Why Does Celeste Make Us Feel Anxious? |
2020-01-20 | Why Don't Mystery Games Need Mechanics? |
2019-12-23 | 20(19) Games You Should Have Played |
2019-12-06 | How Platinum Design a Combat System |
2019-11-17 | How Gameplay Loops Keep You Playing |
2019-10-29 | What Is a System? And How Did They Save Zelda? |
2019-10-09 | How Batman Takes Stealth Back to Basics |
2019-09-20 | Rediscovering the Joy of Exploration |
2019-08-28 | Why We're Wrong About Violence In Games |
2019-08-07 | Fixing Genre Fusions |
2019-07-19 | Engineering The Perfect Enemy |
2019-06-30 | How Outer Wilds Makes Running Out of Stuff Fun |
2019-06-11 | Putting The Players Back In Multiplayer |
2019-05-21 | How Terraria Makes You Feel Like A Master |
2019-05-02 | Leveling Up Progression Systems |
2019-04-08 | Why We Need Weird Games |
2019-03-20 | The Hidden Purpose of Hub Worlds |
2019-02-26 | How DOOM became DUSK |
2019-02-20 | The Architect of Games Q&A Extravaganza! |
2019-02-14 | 100(k) |
2019-02-02 | What Was Undertale Actually About? |
Other Statistics
The Legend of Zelda: Breath of the Wild Statistics For Adam Millard - The Architect of Games
Adam Millard - The Architect of Games currently has 3,442,946 views spread across 11 videos for The Legend of Zelda: Breath of the Wild. The game makes up 3 hours of published video on his channel, roughly 8.67% of The Legend of Zelda: Breath of the Wild content that Adam Millard - The Architect of Games has uploaded to YouTube.