Why We're Wrong About Violence In Games
Violence in Video Games is a bit of a hot button topic right now- from angry journalists, to even angrier gamers- but have we been talking about video game violence in the wrong way? The Architect thinks we have.
Instead of looking at whether games contain violent themes and imagery, we need to go a little bit deeper and analyse the way we play games to truly get to the bottom of some of the industry's biggest problems, and a wonderful game called Wandersong can show us how.
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You Saw:
DOOM- 1993
Call of Duty Black Ops 4- 2018
Darkest Dungeon- 2016
Civilization 6- 2016
katana 0- 2019
Path of exile- 2013
Apex Legends- 2019
Bad North- 2018
Steamworld Quest- 2019
Destiny 2- 2017
God of War- 2018
Dota Underlords- Early Access
Abzu- 2016
Minecraft- 2009
Stardew Valley- 2016
Return of The Obra Dinn- 2018
Pheonix Wright: AA- 2001
Half Life 2- 2004
Wandersong- 2018
Undertale- 2015
Nier Automata- 2017
Star Wars: Return of the Jedi- 1983
Star Wars: Empire Strikes Back- 1980
Star Wars: The Last Jedi- 2017
Dead Cells: 2017
Starcraft 2- 2010
Hellblade: Senua's Sacrifice- 2017
DOOM- 2016
Dark Souls 3- 2016
Battle Chef Brigade- 2017
Lovely Planet 2- 2019
Northgard- 2018
Offworld Trading Company- 2016
Iconoclasts- 2018
Super Metroid- 1994
Metroid Prime- 2002
Dark Souls- 2012
Splatoon 2- 2017
Griftlands- Early Access
Super 3D Noah's Ark- 1994
Wolfenstein 3D- 1992
XCOM 2- 2016
Risk of Rain 2- Early Acess
Astroneer- 2019
Hitman 2- 2018
The LEgend of Zelda: Twilight Princess- 2006
Monster Hunter World- 2018
Mass Effect 3- 2012
No Man's Sky- 2017
GNOG- 2016
A Hat in Time- 2017
Celeste- 2018
Metal Gear Rising: Revengance- 2013
Hollow Knight- 2017
Sunless Skies- 2019
Anno 1800- Early Access
Wargroove- 2018
Subnautica- 2018
Hades- Early Access
Yoku's Island Express- 2017
Other Videos By Adam Millard - The Architect of Games
2020-03-22 | What Does It Mean To Be A Metroidvania? |
2020-03-02 | What Makes a Great Secret? |
2020-02-11 | Why Does Celeste Make Us Feel Anxious? |
2020-01-20 | Why Don't Mystery Games Need Mechanics? |
2019-12-23 | 20(19) Games You Should Have Played |
2019-12-06 | How Platinum Design a Combat System |
2019-11-17 | How Gameplay Loops Keep You Playing |
2019-10-29 | What Is a System? And How Did They Save Zelda? |
2019-10-09 | How Batman Takes Stealth Back to Basics |
2019-09-20 | Rediscovering the Joy of Exploration |
2019-08-28 | Why We're Wrong About Violence In Games |
2019-08-07 | Fixing Genre Fusions |
2019-07-19 | Engineering The Perfect Enemy |
2019-06-30 | How Outer Wilds Makes Running Out of Stuff Fun |
2019-06-11 | Putting The Players Back In Multiplayer |
2019-05-21 | How Terraria Makes You Feel Like A Master |
2019-05-02 | Leveling Up Progression Systems |
2019-04-08 | Why We Need Weird Games |
2019-03-20 | The Hidden Purpose of Hub Worlds |
2019-02-26 | How DOOM became DUSK |
2019-02-20 | The Architect of Games Q&A Extravaganza! |
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