Why We Need Weird Games
There are a million different kinds of games out there- but the most important one of all is weird games.
Weird games- aside from just being cool - help us appreciate much more normal games, and can even inspire some total classics. How? Join the Architect as they roll up the truth about weird games!
Video Script: https://docs.google.com/document/d/1gYumlgVeDQmAlEAnEW7w1I9_KTNTm_WH4Hl0gT_xywQ/edit?usp=sharing
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You Saw:
Totally Accurate Battle Simulator (To be Released)
Monstrüous (2018)
Undertale (2015)
Donut County (2018)
Katamari Damacy REROLL (2018)
Don't Starve (2013)
Far Cry 5 (2018)
We Love Katamari (2005)
Super Mario 64 (1996)
Grow Up (2016)
Super Mario Bros (1985)
Super Mario Galaxy 2 (2010)
Super Mario Sunshine (2002)
A Hat In Time (2017)
Multiwinia (2008)
Northgard (2018)
Day Z (2018!?!?!?!?!)
Apex Legends (2019)
Yume Nikki (2004)
LISA the first (2012)
Battlezone (1980)
Herzog Zwei (1989)
Airmech (2018)
Yume Nikki: Dream Diary (2018)
Offworld Trading Company (2016)
Dark Souls (2012)
Eternal Card Game (2018)
Destiny 2 (2017)
DOOM 2 (1994)
Dota 2 (2013)
Sunless Skies (2019)
The White Laboratory (2019)
Baba Is You (2019)
Hellblade Senua's Sacrifice (2017)
Interesting Links:
Some more deets on consumption in Katamari: https://www.polygon.com/2018/6/22/17493942/katamari-damacy-keita-takahashi-wattam-ps4
Hbomb talks about the LISA series, one of the highest-profile followups to Yume Nikki: https://www.youtube.com/watch?v=t-5_zoEsY6c
The focus on joy in katamari: https://www.eurogamer.net/articles/2018-12-14-the-joy-of-katamari-damacy
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2019-08-28 | Why We're Wrong About Violence In Games |
2019-08-07 | Fixing Genre Fusions |
2019-07-19 | Engineering The Perfect Enemy |
2019-06-30 | How Outer Wilds Makes Running Out of Stuff Fun |
2019-06-11 | Putting The Players Back In Multiplayer |
2019-05-21 | How Terraria Makes You Feel Like A Master |
2019-05-02 | Leveling Up Progression Systems |
2019-04-08 | Why We Need Weird Games |
2019-03-20 | The Hidden Purpose of Hub Worlds |
2019-02-26 | How DOOM became DUSK |
2019-02-20 | The Architect of Games Q&A Extravaganza! |
2019-02-14 | 100(k) |
2019-02-02 | What Was Undertale Actually About? |
2018-12-22 | 20(18) Games You Should Have Played |
2018-12-06 | What Makes HITMAN's Sapienza So Memorable? |
2018-11-19 | What Makes Video Game Stories Special? |
2018-10-30 | Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier |
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