How Game Designers Enable Player Freedom
Designing for freedom seems like a paradox, except it is enabled by the systems game designers author. This video explores the many ways freedom and expression are allowed for by games.
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Sources
- Breaking Conventions with Breath of the Wild GDC https://www.youtube.com/watch?v=QyMsF31NdNc&t=11s
- Game Mechanics : Advanced Game Design , Ernest Adams
- The Freedom Fallacy , Scott Rigby GDC https://www.youtube.com/watch?v=3vct13OhIio&t=41s
- Practical Creativity , Raph Koster GDC https://www.youtube.com/watch?v=zyVTxGpEO30&t=43s
- Open Ended Puzzle Design at Zachtronics GDC https://www.youtube.com/watch?v=U4uH1ynH3Rs&t=14s
- Video Games and Creativity , Garo Green and James C. Kaufman
- Creativity: The Psychology of Discovery and Invention , Mihaly Csikszentmihalyi
- The Glitch Art of Tears of the Kingdom , Lewis Gordon https://artreview.com/the-glitch-art-of-zelda-tears-of-the-kingdom/
- The Beginners Guide To Street Fighter 6 , Rooflemonger https://www.youtube.com/watch?v=seXtzdiKi4Y
- Designing for Speedrunners , Celia Wagar https://critpoints.net/2020/09/16/designing-for-speedrunners/
- Tears of the Kingdom Additional Footage
https://www.youtube.com/watch?v=3eqW8e41yzI
https://www.youtube.com/watch?v=PYf1mhOA5HM
https://www.youtube.com/watch?v=LDqshn0-2No
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